Alejandro Saucedo
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9a19e3b280
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Moved shader compile logic to main libary
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2021-02-20 16:48:56 +00:00 |
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Alejandro Saucedo
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2f728074a8
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Replaced shaderc with glslang
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2021-02-19 19:47:33 +00:00 |
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Alejandro Saucedo
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ab6a92004c
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Updated back to direct reference
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2021-02-19 08:53:34 +00:00 |
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Alejandro Saucedo
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ddf2f58593
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Added explicit library include
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2021-02-19 08:30:07 +00:00 |
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Alejandro Saucedo
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d6dc1d21d2
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Removed exclude_from_all
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2021-02-19 08:24:36 +00:00 |
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Alejandro Saucedo
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4e7f4c8847
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Updated cmake to include spdlog header from folder2
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2021-02-19 08:20:35 +00:00 |
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Alejandro Saucedo
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9ae3bcac27
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Updated targets
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2021-02-19 08:14:28 +00:00 |
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Alejandro Saucedo
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5647511c89
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Added comment
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2021-02-19 08:08:17 +00:00 |
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Alejandro Saucedo
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940a60958c
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Ensure shaderc subrepo is initialized
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2021-02-18 22:28:51 +00:00 |
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Alejandro Saucedo
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dc2f11313b
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Updated tests cmakelists
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2021-02-18 22:25:25 +00:00 |
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Alejandro Saucedo
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dc6ba85029
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Updated working vs
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2021-02-18 21:30:58 +00:00 |
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Alejandro Saucedo
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c1b53cda9d
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Added initial iteration of shaderc
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2021-02-18 21:05:17 +00:00 |
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Alejandro Saucedo
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16ae365b93
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Added targets for building codecov
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2021-02-13 13:11:32 +00:00 |
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Alejandro Saucedo
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80ff9f279d
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Updated base builds to work with local repo as well as with vcpkg
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2020-11-01 12:20:37 +00:00 |
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Alejandro Saucedo
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c15a14d2b2
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Updated logging definitions to ensure it works using dynamic and static config
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2020-09-04 07:01:58 +01:00 |
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Alejandro Saucedo
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1286da2179
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Updated test to use gtest instead of Catch2
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2020-09-04 06:11:35 +01:00 |
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Alejandro Saucedo
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0b35b5e9d6
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Updated test files to work with gtest
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2020-09-03 22:20:16 +01:00 |
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Alejandro Saucedo
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782c9f4fe8
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Added tests for shader load data including raw and compiled strings+files
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2020-08-31 11:47:35 +01:00 |
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Alejandro Saucedo
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39b051160a
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Added base tests for end to end manager functionality
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2020-08-26 18:53:50 +01:00 |
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Alejandro Saucedo
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6ef768f0ca
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Added single header include
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2020-08-24 22:14:49 +01:00 |
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Alejandro Saucedo
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af74e25e35
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Updated repository to use cmakelists for compilation
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2020-08-24 20:56:25 +01:00 |
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