Replaced shaderc with glslang

This commit is contained in:
Alejandro Saucedo 2021-02-19 19:47:33 +00:00
parent ab6a92004c
commit 2f728074a8
6 changed files with 84 additions and 36 deletions

3
.ccls
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@ -17,8 +17,7 @@
-I./python/pybind11/include/
-I./external/Vulkan-Headers/include/
-I./external/googletest/googletest/include/
-I./external/shaderc/libshaderc/include/
-I./external/shaderc/libshaderc_util/include/
-I./external/glslang/
-I./external/spdlog/include/
-I./src/include/
-I./single_include/

8
.gitmodules vendored
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@ -14,7 +14,7 @@
path = python/pybind11
url = https://github.com/pybind/pybind11
branch = v2.6.1
[submodule "external/shaderc"]
path = external/shaderc
url = https://github.com/google/shaderc
branch = v2020.4
[submodule "external/glslang"]
path = external/glslang
url = https://github.com/KhronosGroup/glslang/
branch = 11.1.0

1
external/glslang vendored Submodule

@ -0,0 +1 @@
Subproject commit c594de23cdd790d64ad5f9c8b059baae0ee2941d

1
external/shaderc vendored

@ -1 +0,0 @@
Subproject commit 0dbd899941a43ffd55df527d65128b3b66e75c9c

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@ -45,31 +45,36 @@ add_test(NAME test_kompute COMMAND test_kompute)
set(SHADERC_SKIP_TESTS 1)
if(KOMPUTE_OPT_REPO_SUBMODULE_BUILD)
# Ensure shaderc is initialised by cloning all dependencies
message(STATUS "Cloning all repositories for shaderc dependency")
execute_process(COMMAND
python3 ${PROJECT_SOURCE_DIR}/external/shaderc/utils/git-sync-deps)
add_subdirectory(${PROJECT_SOURCE_DIR}/external/shaderc
${CMAKE_CURRENT_BINARY_DIR}/kompute_shaderc)
add_subdirectory(${PROJECT_SOURCE_DIR}/external/glslang
${CMAKE_CURRENT_BINARY_DIR}/kompute_glslang)
target_include_directories(
test_kompute PRIVATE
${PROJECT_SOURCE_DIR}/external/shaderc/libshaderc/include)
${PROJECT_SOURCE_DIR}/external/glslang)
target_link_libraries(test_kompute PRIVATE
shaderc_combined)
# Not including hlsl support
# HLSL
# glslang includes OGLCompiler, OSDependent, MachineIndependent
glslang
SPIRV
glslang-default-resource-limits
MachineIndependent)
else()
find_library(SHADERC_LIB shaderc_combined)
find_path(SHADERC_INCLUDE_DIRS shaderc)
find_package(glslang CONFIG REQUIRED)
target_include_directories(
test_kompute PRIVATE
${SHADERC_INCLUDE_DIRS})
${GLSLANG_GENERATED_INCLUDEDIR})
target_link_libraries(test_kompute PRIVATE
${SHADERC_LIB})
# Not including hlsl support
# glslang::HLSL
# Adding explicit dependencies to match above
glslang
SPIRV
glslang-default-resource-limits
MachineIndependent)
endif()
#####################################################

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@ -4,28 +4,72 @@
#include <shaderc/shaderc.hpp>
#include <glslang/Public/ShaderLang.h>
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
static std::vector<char> spirv_from_string(const std::string& source,
const std::string& entryPoint = "main",
shaderc_optimization_level optimization = shaderc_optimization_level_zero,
std::vector<std::pair<std::string,std::string>> definitions = {}) {
shaderc::Compiler compiler;
shaderc::CompileOptions options;
for (const std::pair<std::string,std::string>& def : definitions) {
options.AddMacroDefinition(def.first, def.second);
}
if (optimization) options.SetOptimizationLevel(optimization);
// Initialize glslang library.
glslang::InitializeProcess();
std::string errorTag = "kompute";
shaderc::SpvCompilationResult module =
compiler.CompileGlslToSpv(source, shaderc_glsl_compute_shader, errorTag.c_str(), options);
const EShLanguage language = EShLangCompute;
glslang::TShader shader(language);
if (module.GetCompilationStatus() != shaderc_compilation_status_success) {
throw std::runtime_error("Shader string invalid: " + module.GetErrorMessage());
const char *file_name_list[1] = {""};
const char *shader_source = reinterpret_cast<const char *>(source.data());
shader.setStringsWithLengthsAndNames(&shader_source, nullptr, file_name_list, 1);
shader.setEntryPoint(entryPoint.c_str());
shader.setSourceEntryPoint(entryPoint.c_str());
std::string info_log = "";
const EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
{
info_log = std::string(shader.getInfoLog()) + "\n" + std::string(shader.getInfoDebugLog());
throw std::runtime_error(info_log);
}
std::vector<uint32_t> vi = {module.cbegin(), module.cend()};
auto p = reinterpret_cast<char*>(vi.data());
std::vector<char> vc{p, p + vi.size() * sizeof(int)};
return vc;
// Add shader to new program object.
glslang::TProgram program;
program.addShader(&shader);
// Link program.
if (!program.link(messages))
{
info_log = std::string(program.getInfoLog()) + "\n" + std::string(program.getInfoDebugLog());
throw std::runtime_error(info_log);
}
// Save any info log that was generated.
if (shader.getInfoLog())
{
info_log += std::string(shader.getInfoLog()) + "\n" + std::string(shader.getInfoDebugLog()) + "\n";
}
if (program.getInfoLog())
{
info_log += std::string(program.getInfoLog()) + "\n" + std::string(program.getInfoDebugLog());
}
glslang::TIntermediate *intermediate = program.getIntermediate(language);
// Translate to SPIRV.
if (!intermediate)
{
info_log += "Failed to get shared intermediate code.\n";
throw std::runtime_error(info_log);
}
spv::SpvBuildLogger logger;
std::vector<std::uint32_t> spirv;
glslang::GlslangToSpv(*intermediate, spirv, &logger);
info_log += logger.getAllMessages() + "\n";
// Shutdown glslang library.
glslang::FinalizeProcess();
return std::vector<char>((char*)spirv.data(), (char*)(spirv.data()+spirv.size()) );
}