Updated cmake to include spdlog header from folder2
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2 changed files with 5 additions and 1 deletions
4
Makefile
4
Makefile
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@ -68,7 +68,9 @@ mk_cmake:
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-DKOMPUTE_OPT_BUILD_SHADERS=1 \
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-DKOMPUTE_OPT_BUILD_SINGLE_HEADER=1 \
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-DKOMPUTE_OPT_ENABLE_SPDLOG=1 \
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-DSPDLOG_INSTALL=1 \
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-DKOMPUTE_OPT_CODE_COVERAGE=1 \
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-DSHADERC_SKIP_TESTS=1 \
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-G "Unix Makefiles"
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mk_build_all:
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@ -121,6 +123,8 @@ vs_cmake:
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-DKOMPUTE_OPT_BUILD_SHADERS=1 \
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-DKOMPUTE_OPT_BUILD_SINGLE_HEADER=1 \
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-DKOMPUTE_OPT_ENABLE_SPDLOG=1 \
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-DSPDLOG_INSTALL=1 \
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-DSHADERC_SKIP_TESTS=1 \
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-G "Visual Studio 16 2019"
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vs_build_all:
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@ -55,7 +55,7 @@ if(KOMPUTE_OPT_REPO_SUBMODULE_BUILD)
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target_include_directories(
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test_kompute PRIVATE
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${shaderc_SOURCE_DIR}/include)
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${PROJECT_SOURCE_DIR}/external/shaderc/libshaderc/include)
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target_link_libraries(test_kompute PRIVATE
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shaderc_combined)
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