Alejandro Saucedo
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3a7863a221
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Updated base format
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2022-01-04 22:58:23 +00:00 |
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Alejandro Saucedo
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1357549900
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Updated glslang as core dependency
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2021-07-20 19:22:51 +01:00 |
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Alejandro Saucedo
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9aae5d69db
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Initial checkpoint with reasonable workflow
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2021-02-27 14:49:12 +00:00 |
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Alejandro Saucedo
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2f728074a8
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Replaced shaderc with glslang
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2021-02-19 19:47:33 +00:00 |
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Alejandro Saucedo
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c1b53cda9d
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Added initial iteration of shaderc
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2021-02-18 21:05:17 +00:00 |
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Alejandro Saucedo
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667841d136
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Updated ccls to include python
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2021-02-09 19:17:38 +00:00 |
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Alejandro Saucedo
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9559c79eee
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Updated ccls to include pybind
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2020-11-01 15:13:33 +00:00 |
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Alejandro Saucedo
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5fbf5ee7f5
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Updated ccls for submodule builds
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2020-11-01 12:19:12 +00:00 |
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Alejandro Saucedo
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9c487feb3b
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Updated src to point to renamed ndk wrapper include
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2020-10-03 16:11:46 +01:00 |
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Alejandro Saucedo
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2e9ffd9444
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Updated to make debug layers guarded by macro
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2020-10-03 15:25:20 +01:00 |
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Alejandro Saucedo
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782c9f4fe8
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Added tests for shader load data including raw and compiled strings+files
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2020-08-31 11:47:35 +01:00 |
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Alejandro Saucedo
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d0849f799b
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Updated to add compute shaders with header
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2020-08-25 20:44:55 +01:00 |
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Alejandro Saucedo
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6ef768f0ca
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Added single header include
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2020-08-24 22:14:49 +01:00 |
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Alejandro Saucedo
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af74e25e35
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Updated repository to use cmakelists for compilation
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2020-08-24 20:56:25 +01:00 |
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Alejandro Saucedo
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bb90806d79
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Updated to include and work with cpp header shaders
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2020-08-23 12:30:56 +01:00 |
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Alejandro Saucedo
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014f15d552
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Added initial base for opcreatetensor
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2020-08-18 21:13:33 +01:00 |
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Alejandro Saucedo
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d7a2b68cea
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Updated application creation and debug layer into cpp headers function
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2020-08-09 17:36:52 +01:00 |
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Alejandro Saucedo
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ae12be78db
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Initial commit
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2020-07-30 06:28:04 +01:00 |
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