Fixed vulkan shader compining when in sub project
Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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1 changed files with 2 additions and 2 deletions
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@ -32,8 +32,8 @@ function(vulkan_compile_shader)
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"-DHEADER_NAMESPACE=${SHADER_COMPILE_NAMESPACE}"
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"-DIS_BIG_ENDIAN=${IS_BIG_ENDIAN}"
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"-P"
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"${CMAKE_SOURCE_DIR}/cmake/bin_file_to_header.cmake"
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/cmake"
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"${PROJECT_SOURCE_DIR}/cmake/bin_file_to_header.cmake"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/cmake"
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COMMENT "Converting compiled shader '${SHADER_COMPILE_SPV_FILE_FULL}' to header file '${SHADER_COMPILE_HEADER_FILE_FULL}'."
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MAIN_DEPENDENCY "${SHADER_COMPILE_SPV_FILE_FULL}")
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endfunction()
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