Fixed vulkan shader compining when in sub project

Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
This commit is contained in:
Fabian Sauter 2022-05-20 16:33:56 +02:00
parent 3f7ca2830e
commit ff51d4528b

View file

@ -32,8 +32,8 @@ function(vulkan_compile_shader)
"-DHEADER_NAMESPACE=${SHADER_COMPILE_NAMESPACE}"
"-DIS_BIG_ENDIAN=${IS_BIG_ENDIAN}"
"-P"
"${CMAKE_SOURCE_DIR}/cmake/bin_file_to_header.cmake"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/cmake"
"${PROJECT_SOURCE_DIR}/cmake/bin_file_to_header.cmake"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/cmake"
COMMENT "Converting compiled shader '${SHADER_COMPILE_SPV_FILE_FULL}' to header file '${SHADER_COMPILE_HEADER_FILE_FULL}'."
MAIN_DEPENDENCY "${SHADER_COMPILE_SPV_FILE_FULL}")
endfunction()