Updated custom module example to show how it can be put together

This commit is contained in:
Alejandro Saucedo 2020-09-20 17:21:47 +01:00
parent b74d9b203c
commit e78e2e4e72

View file

@ -60,6 +60,7 @@ And now we can build against our module
wscons -j16 custom_modules=../../custom_module/ platform=windows target=release_debug
```
Once we have built it we can now run the generated godot engine in the `bin/` folder, and we will be able to access the custom module from anywhere in the project, as well as creating new nodes from the user interface.