diff --git a/examples/godot_examples/custom_module/README.md b/examples/godot_examples/custom_module/README.md index f0f077fec..e362f687b 100644 --- a/examples/godot_examples/custom_module/README.md +++ b/examples/godot_examples/custom_module/README.md @@ -60,6 +60,7 @@ And now we can build against our module wscons -j16 custom_modules=../../custom_module/ platform=windows target=release_debug ``` +Once we have built it we can now run the generated godot engine in the `bin/` folder, and we will be able to access the custom module from anywhere in the project, as well as creating new nodes from the user interface.