Updated custom module example to show how it can be put together
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@ -60,6 +60,7 @@ And now we can build against our module
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wscons -j16 custom_modules=../../custom_module/ platform=windows target=release_debug
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```
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Once we have built it we can now run the generated godot engine in the `bin/` folder, and we will be able to access the custom module from anywhere in the project, as well as creating new nodes from the user interface.
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