Passing all tests with glslang
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1 changed files with 1 additions and 4 deletions
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#include <iostream>
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#include <vector>
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#include <shaderc/shaderc.hpp>
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#include <glslang/Public/ShaderLang.h>
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#include <StandAlone/ResourceLimits.h>
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#include <SPIRV/GlslangToSpv.h>
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static std::vector<char> spirv_from_string(const std::string& source,
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const std::string& entryPoint = "main",
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shaderc_optimization_level optimization = shaderc_optimization_level_zero,
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std::vector<std::pair<std::string,std::string>> definitions = {}) {
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// Initialize glslang library.
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// Initialize glslang library.
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glslang::InitializeProcess();
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const EShLanguage language = EShLangCompute;
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