Docs for building shaders

Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
This commit is contained in:
Fabian Sauter 2022-07-12 14:29:16 +02:00
parent bd3ed04be8
commit 2bf799eeda

View file

@ -44,6 +44,8 @@ This by default configures without any of the extra build tasks (such as buildin
- Explicitly disable debug layers even on debug.
* - -DKOMPUTE_OPT_DISABLE_VULKAN_VERSION_CHECK=ON
- Whether to check if your driver supports the Vulkan Header version you are linking against. This might be useful in case you build shared on a different system than you run later.
* - -DKOMPUTE_OPT_BUILD_SHADERS=OFF
- Rebuilds all compute shaders during compilation and does not use the already precompiled versions. Requires glslangValidator to be installed on your system.
* - -DKOMPUTE_OPT_USE_BUILD_IN_SPDLOG=ON
- Use the built-in version of Spdlog.
* - -DKOMPUTE_OPT_USE_BUILD_IN_FMT=ON