From 2bf799eeda33f03a92fdac823c830b4965961750 Mon Sep 17 00:00:00 2001 From: Fabian Sauter Date: Tue, 12 Jul 2022 14:29:16 +0200 Subject: [PATCH] Docs for building shaders Signed-off-by: Fabian Sauter --- docs/overview/build-system.rst | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/overview/build-system.rst b/docs/overview/build-system.rst index 370510115..f5310bf58 100644 --- a/docs/overview/build-system.rst +++ b/docs/overview/build-system.rst @@ -44,6 +44,8 @@ This by default configures without any of the extra build tasks (such as buildin - Explicitly disable debug layers even on debug. * - -DKOMPUTE_OPT_DISABLE_VULKAN_VERSION_CHECK=ON - Whether to check if your driver supports the Vulkan Header version you are linking against. This might be useful in case you build shared on a different system than you run later. + * - -DKOMPUTE_OPT_BUILD_SHADERS=OFF + - Rebuilds all compute shaders during compilation and does not use the already precompiled versions. Requires glslangValidator to be installed on your system. * - -DKOMPUTE_OPT_USE_BUILD_IN_SPDLOG=ON - Use the built-in version of Spdlog. * - -DKOMPUTE_OPT_USE_BUILD_IN_FMT=ON