Docs for building shaders
Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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@ -44,6 +44,8 @@ This by default configures without any of the extra build tasks (such as buildin
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- Explicitly disable debug layers even on debug.
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* - -DKOMPUTE_OPT_DISABLE_VULKAN_VERSION_CHECK=ON
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- Whether to check if your driver supports the Vulkan Header version you are linking against. This might be useful in case you build shared on a different system than you run later.
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* - -DKOMPUTE_OPT_BUILD_SHADERS=OFF
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- Rebuilds all compute shaders during compilation and does not use the already precompiled versions. Requires glslangValidator to be installed on your system.
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* - -DKOMPUTE_OPT_USE_BUILD_IN_SPDLOG=ON
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- Use the built-in version of Spdlog.
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* - -DKOMPUTE_OPT_USE_BUILD_IN_FMT=ON
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