discover-desktop/discover_overlay/settings.py
trigg 0ce13b6aac - use __name__ for logging
- Don't 'try' if you can 'if'
2022-03-31 17:42:47 +00:00

246 lines
8.2 KiB
Python

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
Settings tab parent class. Helpful if we need more
overlay types without copy-and-pasting too much code
"""
import os
import logging
import gi
from .draggable_window import DraggableWindow
from .draggable_window_wayland import DraggableWindowWayland
gi.require_version("Gtk", "3.0")
# pylint: disable=wrong-import-position,wrong-import-order
from gi.repository import Gtk, Gdk # nopep8
try:
from xdg.BaseDirectory import xdg_config_home
except ModuleNotFoundError:
from xdg import XDG_CONFIG_HOME as xdg_config_home
log = logging.getLogger(__name__)
class SettingsWindow(Gtk.VBox):
"""
Settings tab parent class. Helpful if we need more
overlay types without copy-and-pasting too much code
"""
def __init__(self, discover):
Gtk.VBox.__init__(self)
self.placement_window = None
self.config_dir = None
self.config_file = None
self.overlay = None
self.floating = None
self.floating_x = None
self.floating_y = None
self.floating_w = None
self.floating_h = None
self.align_x_widget = None
self.align_y_widget = None
self.align_monitor_widget = None
self.align_placement_widget = None
self.monitor = None
self.align_x = None
self.align_y = None
self.enabled = None
self.autohide = None
self.discover = discover
def init_config(self):
"""
Locate the config and then read
"""
self.config_dir = os.path.join(xdg_config_home, "discover_overlay")
os.makedirs(self.config_dir, exist_ok=True)
self.config_file = os.path.join(self.config_dir, "config.ini")
self.read_config()
def close_window(self, _a=None, _b=None):
"""
Helper to ensure we don't lose changes to floating windows
Hide for later
"""
if self.placement_window:
(pos_x, pos_y) = self.placement_window.get_position()
(width, height) = self.placement_window.get_size()
self.floating_x = pos_x
self.floating_y = pos_y
self.floating_w = width
self.floating_h = height
self.overlay.set_floating(True, pos_x, pos_y, width, height)
self.save_config()
self.placement_window.close()
self.placement_window = None
self.hide()
return True
def get_monitor_index(self, name):
"""
Helper function to find the index number of the monitor
"""
display = Gdk.Display.get_default()
if "get_n_monitors" in dir(display):
for i in range(0, display.get_n_monitors()):
if display.get_monitor(i).get_model() == name:
return i
log.info(
"Could not find monitor : %s", name)
return 0
def get_monitor_obj(self, name):
"""
Helper function to find the monitor object of the monitor
"""
display = Gdk.Display.get_default()
if "get_n_monitors" in dir(display):
for i in range(0, display.get_n_monitors()):
if display.get_monitor(i).get_model() == name:
return display.get_monitor(i)
log.info(
"Could not find monitor : %s", name)
return None
def present_settings(self):
"""
Show settings
"""
self.show_all()
def read_config(self):
"""
Stub called when settings are needed to be read
"""
def save_config(self):
"""
Stub called when settings are needed to be written
"""
def change_placement(self, button):
"""
Placement window button pressed.
"""
if self.placement_window:
(pos_x, pos_y, width, height) = self.placement_window.get_coords()
self.floating_x = pos_x
self.floating_y = pos_y
self.floating_w = width
self.floating_h = height
log.info("Positioned overlay : %s , %s %s x %s", self.floating_x,
self.floating_y, self.floating_w, self.floating_h)
self.overlay.set_floating(True, pos_x, pos_y, width, height)
self.save_config()
if button:
button.set_label("Place Window")
self.placement_window.close()
self.placement_window = None
if self.discover.steamos:
self.discover.show_settings()
else:
if self.discover.steamos:
self.discover.hide_settings()
if self.overlay.is_wayland or self.discover.steamos:
self.placement_window = DraggableWindowWayland(
pos_x=self.floating_x, pos_y=self.floating_y,
width=self.floating_w, height=self.floating_h,
message="Place & resize this window then press Green!", settings=self,
steamos=self.discover.steamos)
else:
self.placement_window = DraggableWindow(
pos_x=self.floating_x, pos_y=self.floating_y,
width=self.floating_w, height=self.floating_h,
message="Place & resize this window then press Save!", settings=self)
if button:
button.set_label("Save this position")
def change_align_type_edge(self, button):
"""
Alignment setting changed
"""
if button.get_active():
self.overlay.set_floating(
False, self.floating_x, self.floating_y, self.floating_w, self.floating_h)
self.floating = False
self.save_config()
# Re-sort the screen
self.align_x_widget.show()
self.align_y_widget.show()
self.align_monitor_widget.show()
self.align_placement_widget.hide()
def change_align_type_floating(self, button):
"""
Alignment setting changed
"""
if button.get_active():
self.overlay.set_floating(
True, self.floating_x, self.floating_y, self.floating_w, self.floating_h)
self.floating = True
self.save_config()
self.align_x_widget.hide()
self.align_y_widget.hide()
self.align_monitor_widget.hide()
self.align_placement_widget.show()
def change_monitor(self, button):
"""
Alignment setting changed
"""
display = Gdk.Display.get_default()
if "get_monitor" in dir(display):
mon = display.get_monitor(button.get_active())
m_s = mon.get_model()
self.overlay.set_monitor(button.get_active(), mon)
self.monitor = m_s
self.save_config()
def change_align_x(self, button):
"""
Alignment setting changed
"""
self.overlay.set_align_x(button.get_active() == 1)
self.align_x = (button.get_active() == 1)
self.save_config()
def change_align_y(self, button):
"""
Alignment setting changed
"""
self.overlay.set_align_y(button.get_active())
self.align_y = button.get_active()
self.save_config()
def change_enabled(self, button):
"""
Overlay active state toggled
"""
self.overlay.set_enabled(button.get_active())
self.enabled = button.get_active()
self.save_config()
def change_hide_on_mouseover(self, button):
"""
Autohide setting changed
"""
self.overlay.set_hide_on_mouseover(button.get_active())
self.autohide = button.get_active()
self.save_config()