init
This commit is contained in:
commit
eef1b91aa3
10 changed files with 337 additions and 0 deletions
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
.config/
|
||||
.vscode/
|
||||
src/bin
|
||||
src/**/obj
|
||||
167
plan.md
Normal file
167
plan.md
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
### Network Engineering Simulator - Pseudocode Specification
|
||||
```plaintext
|
||||
// GLOBAL STATE
|
||||
world: 3D voxel space (solid/air)
|
||||
devices: List<Device> = []
|
||||
connections: List<Connection> = []
|
||||
credits: int = 0
|
||||
technicians: List<Bot> = [free_starter_bot]
|
||||
|
||||
// DEVICE TYPES
|
||||
struct Framework:
|
||||
id: IP_address (A.B.C.D where 0≤A,B,C,D≤3)
|
||||
packet_gen_rate: float // packets/sec
|
||||
|
||||
struct Router:
|
||||
ports: [Device|null, Device|null]
|
||||
|
||||
struct Hub:
|
||||
ports: [Device|null, Device|null, Device|null]
|
||||
rotation: enum{ CLOCKWISE, COUNTERCLOCKWISE }
|
||||
active_port: int (0,1,2)
|
||||
|
||||
// ECONOMY
|
||||
shop_items = {
|
||||
"cable": {cost:1, qty:20},
|
||||
"router": {cost:2, qty:1},
|
||||
"hub": {cost:10, qty:1},
|
||||
"technician": {cost:10000, qty:1},
|
||||
"drill_fuel": {cost:20, qty:100}
|
||||
}
|
||||
|
||||
// CONSTRUCTION SYSTEM
|
||||
function toggle_networking_mode(enabled):
|
||||
if enabled:
|
||||
use_technician_bots()
|
||||
else:
|
||||
free_instant_build()
|
||||
|
||||
function place_device(type, position):
|
||||
if networking_mode:
|
||||
assign_to_technician(type, position)
|
||||
else:
|
||||
spawn_device(type, position)
|
||||
|
||||
function drill_volume(start, end):
|
||||
blocks = calculate_blocks(start, end)
|
||||
if networking_mode:
|
||||
consume_fuel(blocks)
|
||||
technician.drill(start, end)
|
||||
else:
|
||||
instant_clear_volume(start, end)
|
||||
|
||||
function create_connection(devA, devB):
|
||||
distance = distance(devA.pos, devB.pos)
|
||||
cable_cost = ceil(distance / 3.0)
|
||||
if credits < cable_cost: return FAIL
|
||||
|
||||
// Ray collision check (ignore shared planes)
|
||||
if has_collision(devA.pos, devB.pos): return FAIL
|
||||
|
||||
credits -= cable_cost
|
||||
connection = new Connection(devA, devB, cable_cost)
|
||||
connections.add(connection)
|
||||
|
||||
// HUB MANAGEMENT
|
||||
function connect_to_hub(device, hub, port_index):
|
||||
hub.ports[port_index] = device
|
||||
create_connection(device, hub)
|
||||
|
||||
function rotate_hubs(): // Called every second
|
||||
for hub in all_hubs:
|
||||
if hub.rotation == CLOCKWISE:
|
||||
hub.active_port = (hub.active_port + 1) % 3
|
||||
else:
|
||||
hub.active_port = (hub.active_port - 1) % 3
|
||||
|
||||
// PACKET SYSTEM
|
||||
function generate_packets():
|
||||
for framework in all_frameworks:
|
||||
dest = random_valid_ip()
|
||||
spawn_packet(framework, dest)
|
||||
|
||||
function route_packets(): // Called every second
|
||||
for packet in all_packets:
|
||||
current = packet.current_device
|
||||
next = get_next_hop(current, packet.dest)
|
||||
packet.hops += connection_cost(current, next)
|
||||
packet.move_to(next)
|
||||
|
||||
// ECONOMY & UI
|
||||
function free_money_button():
|
||||
if credits < 10:
|
||||
credits += 100
|
||||
|
||||
function calculate_earnings():
|
||||
for packet in delivered_packets:
|
||||
credits += BASE_REWARD * packet.hops
|
||||
|
||||
// MAIN GAME LOOP
|
||||
every_frame:
|
||||
handle_player_input()
|
||||
render_world()
|
||||
|
||||
every_second:
|
||||
generate_packets()
|
||||
route_packets()
|
||||
calculate_earnings()
|
||||
rotate_hubs()
|
||||
```
|
||||
|
||||
### Key Constants
|
||||
```plaintext
|
||||
BASE_REWARD = 1.0 // Credit per hop
|
||||
IP_RANGE = [0,1,2,3] // Valid IP digits
|
||||
```
|
||||
|
||||
### Simplified Device Behavior
|
||||
```plaintext
|
||||
Router:
|
||||
Input → Output (direct passthrough)
|
||||
|
||||
Hub:
|
||||
Always routes to active_port
|
||||
Port rotation occurs AFTER packet transfer
|
||||
|
||||
Connection:
|
||||
Cost = ceil(distance/3)
|
||||
Each connection adds 'cost' hops to packets
|
||||
```
|
||||
|
||||
### Input Handling Pseudocode
|
||||
```plaintext
|
||||
on_mouse_click:
|
||||
if in_build_mode:
|
||||
place_device(selected_type, world_position)
|
||||
|
||||
if in_drill_mode:
|
||||
drill_volume(selection_start, selection_end)
|
||||
|
||||
if in_connect_mode:
|
||||
create_connection(selected_device1, selected_device2)
|
||||
|
||||
if ui_element_clicked("free_money"):
|
||||
free_money_button()
|
||||
```
|
||||
|
||||
### Collision Detection
|
||||
```plaintext
|
||||
function has_collision(posA, posB):
|
||||
// Ignore collisions on shared planes
|
||||
if same_x_plane(posA, posB): ignore YZ
|
||||
if same_y_plane(posA, posB): ignore XZ
|
||||
if same_z_plane(posA, posB): ignore XY
|
||||
|
||||
return raycast(posA, posB) hits non-device solid
|
||||
```
|
||||
|
||||
This specification contains all mechanics in condensed pseudocode format, covering:
|
||||
- IP-based routing (0-3 digits)
|
||||
- Cable cost/distance formula
|
||||
- 1-second packet synchronization
|
||||
- Networking mode toggle
|
||||
- Collision-aware connections
|
||||
- Hop-based economy
|
||||
- Free money condition
|
||||
- Device placement logic
|
||||
- Hub rotation system
|
||||
15
src/Content/Content.mgcb
Normal file
15
src/Content/Content.mgcb
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
51
src/Game1.cs
Normal file
51
src/Game1.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace tunnet;
|
||||
|
||||
public class Game1 : Game
|
||||
{
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
BIN
src/Icon.bmp
Normal file
BIN
src/Icon.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 256 KiB |
BIN
src/Icon.ico
Normal file
BIN
src/Icon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 144 KiB |
2
src/Program.cs
Normal file
2
src/Program.cs
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
using var game = new tunnet.Game1();
|
||||
game.Run();
|
||||
43
src/app.manifest
Normal file
43
src/app.manifest
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="tunnet"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
||||
33
src/tunnet.csproj
Normal file
33
src/tunnet.csproj
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico">
|
||||
<LogicalName>Icon.ico</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
|
||||
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
</Project>
|
||||
22
tunnet.sln
Normal file
22
tunnet.sln
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31903.59
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tunnet", "src/tunnet.csproj", "{728D0B55-232F-4C2B-A31F-04EA4BFF4209}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{728D0B55-232F-4C2B-A31F-04EA4BFF4209}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{728D0B55-232F-4C2B-A31F-04EA4BFF4209}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{728D0B55-232F-4C2B-A31F-04EA4BFF4209}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{728D0B55-232F-4C2B-A31F-04EA4BFF4209}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Loading…
Add table
Add a link
Reference in a new issue