first tile draw

This commit is contained in:
TheK0tYaRa 2025-06-17 08:54:59 +03:00
parent bb4a48c321
commit d7f95860cf
2 changed files with 7 additions and 5 deletions

View file

@ -1,4 +1,4 @@
using System.Collections.Generic;
// using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
@ -12,8 +12,6 @@ public class Game1 : Game
private SpriteBatch _spriteBatch;
//
private Map _world;
// private Texture2D _defaultTile;
// private const int TileSize = 32;
public Game1()
{
@ -61,6 +59,8 @@ public class Game1 : Game
_world.Draw(ref _spriteBatch);
_spriteBatch.Draw(_world._defaultTile, Vector2.Zero, Color.White);
_spriteBatch.End();
//
base.Draw(gameTime);

View file

@ -1,8 +1,8 @@
using System;
// using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
// using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace tunnet.World;
@ -11,6 +11,8 @@ struct World
private class Tile // TODO: sprite, buildings[]
{
public int Id { get; }
public Point point { get; }
public Tile(int id) => Id = id;
public static Tile FromId(int id)
{