the world now generates. but the tiles are empty
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6c4470e4e1
commit
7cbb50e226
2 changed files with 134 additions and 2 deletions
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@ -1,13 +1,15 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using World;
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namespace tunnet;
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public class Game1 : Game
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{
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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private Dictionary<Point, Chunk> _chunks;
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public Game1()
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{
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@ -19,6 +21,7 @@ public class Game1 : Game
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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_chunks = new Dictionary<Point, Chunk>();
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base.Initialize();
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}
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129
src/src/World.cs
Normal file
129
src/src/World.cs
Normal file
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@ -0,0 +1,129 @@
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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//
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namespace World;
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public class Tile
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{
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public int Id { get; }
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public Tile(int id) => Id = id;
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public static Tile FromId(int id) => new Tile(id);
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}
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public class Chunk
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{
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public const int Width = 16;
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public const int Height = 16;
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public Tile[,] Tiles { get; private set; }
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public Chunk()
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{
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Tiles = new Tile[Width, Height];
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}
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}
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public static class ChunkStorage
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{
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/// <summary>
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/// Saves the given chunk to disk in a compact binary format:
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/// Width×Height consecutive Int32 tile IDs.
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/// </summary>
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public static void Save(string filePath, Chunk chunk)
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{
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if (chunk == null)
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throw new System.ArgumentNullException(nameof(chunk));
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Directory.CreateDirectory(Path.GetDirectoryName(filePath) ?? ".");
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using var fs = new FileStream(filePath, FileMode.Create, FileAccess.Write);
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using var writer = new BinaryWriter(fs);
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for (int x = 0; x < Chunk.Width; x++)
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{
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for (int y = 0; y < Chunk.Height; y++)
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{
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// write each tile’s ID
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writer.Write(chunk.Tiles[x, y]?.Id ?? 0);
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}
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}
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}
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public static void Save(int chunkX, int chunkY, Chunk chunk)
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{
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Save($"{chunkX}_{chunkY}.chunk", chunk);
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}
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/// <summary>
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/// Loads a chunk from the binary file format produced by Save().
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/// </summary>
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public static Chunk Load(string filePath)
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{
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if (!File.Exists(filePath))
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throw new FileNotFoundException("Chunk file not found", filePath);
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var chunk = new Chunk();
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using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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using var reader = new BinaryReader(fs);
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for (int x = 0; x < Chunk.Width; x++)
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for (int y = 0; y < Chunk.Height; y++)
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{
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int id = reader.ReadInt32();
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chunk.Tiles[x, y] = Tile.FromId(id);
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}
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return chunk;
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}
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public static Chunk Load(int chunkX, int chunkY)
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{
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var filePath = $"{chunkX}_{chunkY}.chunk";
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if (File.Exists(filePath))
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return Load(filePath);
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return null;
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}
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}
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public class WorldMap
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{
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private readonly Dictionary<Point, Chunk> _loadedChunks = new Dictionary<Point, Chunk>();
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// Get a chunk (load if not in memory)
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public Chunk GetChunk(int chunkX, int chunkY)
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{
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var key = new Point(chunkX, chunkY);
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if (!_loadedChunks.TryGetValue(key, out Chunk chunk))
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{
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chunk = ChunkStorage.Load(chunkX, chunkY);// LoadChunkFromDisk(chunkX, chunkY); // Or generate
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_loadedChunks[key] = chunk;
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}
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return chunk;
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}
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// Access a specific tile
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public Tile GetTile(int worldX, int worldY)
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{
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int chunkX = worldX / Chunk.Width;
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int chunkY = worldY / Chunk.Height;
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int tileX = worldX % Chunk.Width;
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int tileY = worldY % Chunk.Height;
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// Handle negative coordinates
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if (tileX < 0) tileX += Chunk.Width;
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if (tileY < 0) tileY += Chunk.Height;
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return GetChunk(chunkX, chunkY).Tiles[tileX, tileY];
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}
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// Unload distant chunks (memory management)
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public void UnloadChunks(Point currentChunk, int keepRadius)
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{
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var keysToRemove = new List<Point>();
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foreach (var key in _loadedChunks.Keys)
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{
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if (System.Math.Abs(key.X - currentChunk.X) > keepRadius ||
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System.Math.Abs(key.Y - currentChunk.Y) > keepRadius)
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{
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ChunkStorage.Save(key.X, key.Y, _loadedChunks[key]); // Persist if needed
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keysToRemove.Add(key);
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}
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}
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keysToRemove.ForEach(k => _loadedChunks.Remove(k));
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}
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}
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