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This commit is contained in:
TheK0tYaRa 2025-06-17 07:09:41 +03:00
parent 7cbb50e226
commit bb4a48c321
15 changed files with 219 additions and 136 deletions

4
.gitignore vendored
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@ -1,4 +1,4 @@
.config/
.vscode/
src/bin
src/**/obj
**/bin/
**/obj/

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@ -13,3 +13,15 @@
#---------------------------------- Content ---------------------------------#
#begin Tilemap.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Tilemap.png

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using World;
using static tunnet.World.World;
namespace tunnet;
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private Dictionary<Point, Chunk> _chunks;
//
private Map _world;
// private Texture2D _defaultTile;
// private const int TileSize = 32;
public Game1()
{
@ -21,7 +25,9 @@ public class Game1 : Game
protected override void Initialize()
{
// TODO: Add your initialization logic here
_chunks = new Dictionary<Point, Chunk>();
_world = new Map(mapId: 0);
_world.LoadMap();
//
base.Initialize();
}
@ -29,8 +35,11 @@ public class Game1 : Game
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
// _world.setContent(Content);
// TODO: use this.Content to load your game content here
// _world._defaultTile = Texture2D.FromFile(GraphicsDevice, "src/Content/Tilemap.png");
_world._defaultTile = Content.Load<Texture2D>("Tilemap.png");
}
protected override void Update(GameTime gameTime)
@ -48,7 +57,12 @@ public class Game1 : Game
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Begin();
_world.Draw(ref _spriteBatch);
_spriteBatch.End();
//
base.Draw(gameTime);
}
}

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186
World/World.cs Normal file
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using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace tunnet.World;
struct World
{
private class Tile // TODO: sprite, buildings[]
{
public int Id { get; }
public Tile(int id) => Id = id;
public static Tile FromId(int id)
{
return new Tile(id);
}
}
private class Chunk
{
public const int Width = 16;
public const int Height = 16;
internal Tile[,] Tiles { get; private set; }
public Chunk()
{
Tiles = new Tile[Width, Height];
}
}
private static class ChunkStorage
{
/// <summary>
/// Saves the given chunk to disk in a compact binary format:
/// Width×Height consecutive Int32 tile IDs.
/// </summary>
public static void Save(string filePath, Chunk chunk)
{
if (chunk == null)
throw new System.ArgumentNullException(nameof(chunk));
Directory.CreateDirectory(Path.GetDirectoryName(filePath) ?? ".");
using var fs = new FileStream(filePath, FileMode.Create, FileAccess.Write);
using var writer = new BinaryWriter(fs);
for (int x = 0; x < Chunk.Width; x++)
{
for (int y = 0; y < Chunk.Height; y++)
{
// write each tiles ID
writer.Write(chunk.Tiles[x, y]?.Id ?? 0);
}
}
}
public static void Save(int chunkX, int chunkY, Chunk chunk)
{
Save($"{chunkX}_{chunkY}.chunk", chunk);
}
/// <summary>
/// Loads a chunk from the binary file format produced by Save().
/// </summary>
public static Chunk Load(string filePath)
{
if (!File.Exists(filePath))
throw new FileNotFoundException("Chunk file not found", filePath);
//TODO generate chunk instead
var chunk = new Chunk();
using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
using var reader = new BinaryReader(fs);
for (int x = 0; x < Chunk.Width; x++)
for (int y = 0; y < Chunk.Height; y++)
{
int id = reader.ReadInt32();
chunk.Tiles[x, y] = Tile.FromId(id);
}
return chunk;
}
public static Chunk Load(Point location)
{
var filePath = $"{location.X}_{location.Y}.chunk";
if (File.Exists(filePath))
return Load(filePath);
return null;
}
}
public class Map : Game
{
private readonly Dictionary<Point, Chunk> _loadedChunks = new Dictionary<Point, Chunk>();
private IReadOnlyDictionary<Point, Chunk> Chunks => _loadedChunks;
private readonly int id;
private readonly int TileSize;
public Texture2D _defaultTile;
public Map(int mapId)
{
id = mapId;
TileSize = 32;
// Console.WriteLine(Content.Load<Texture2D>("Tilemap.png").Width);
// _defaultTile = Texture2D.FromFile(GraphicsDevice, "Tilemap.png");
// _defaultTile = Content.Load<Texture2D>("Tilemap.png");
}
// Load the map by ID
public void LoadMap()
{
//TODO: Load map by ID
}
// Generate a new map
private void GenerateMap()
{
//TODO: Implement map generation
}
// Get a chunk (load if not in memory)
private Chunk GetChunk(Point location)
{
// var key = new Point(chunkX, chunkY);
if (!_loadedChunks.TryGetValue(location, out Chunk chunk))
{
chunk = ChunkStorage.Load(location);// LoadChunkFromDisk(chunkX, chunkY); // Or generate
_loadedChunks[location] = chunk;
}
return chunk;
}
// Access a specific tile
private Tile GetTile(int worldX, int worldY)
{
int chunkX = worldX / Chunk.Width;
int chunkY = worldY / Chunk.Height;
int tileX = worldX % Chunk.Width;
int tileY = worldY % Chunk.Height;
// Handle negative coordinates
if (tileX < 0) tileX += Chunk.Width;
if (tileY < 0) tileY += Chunk.Height;
return GetChunk(new Point(chunkX, chunkY)).Tiles[tileX, tileY];
}
// Unload distant chunks (memory management)
public void UnloadChunks(Point currentChunk, int keepRadius)
{
var keysToRemove = new List<Point>();
foreach (var key in _loadedChunks.Keys)
{
if (System.Math.Abs(key.X - currentChunk.X) > keepRadius ||
System.Math.Abs(key.Y - currentChunk.Y) > keepRadius)
{
ChunkStorage.Save(key.X, key.Y, _loadedChunks[key]); // Persist if needed
keysToRemove.Add(key);
}
}
keysToRemove.ForEach(k => _loadedChunks.Remove(k));
}
public void Draw(ref SpriteBatch spriteBatch)
{
foreach (var kvp in _loadedChunks)
{
Point chunkCoord = kvp.Key;
// var chunk = kvp.Value;
for (int cx = 0; cx < Chunk.Width; cx++)
{
for (int cy = 0; cy < Chunk.Height; cy++)
{
// worldspace position in pixels
Vector2 pos = new Vector2(
(chunkCoord.X * Chunk.Width + cx) * TileSize,
(chunkCoord.Y * Chunk.Height + cy) * TileSize
);
// draw the default tile for now
spriteBatch.Draw(_defaultTile, pos, Color.White);
}
}
}
}
}
}

2
run.sh
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#!/usr/bin/env bash
echo "Running..."
exec dotnet run --no-build --project src/
exec dotnet run --no-build

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@ -1,129 +0,0 @@
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
//
namespace World;
public class Tile
{
public int Id { get; }
public Tile(int id) => Id = id;
public static Tile FromId(int id) => new Tile(id);
}
public class Chunk
{
public const int Width = 16;
public const int Height = 16;
public Tile[,] Tiles { get; private set; }
public Chunk()
{
Tiles = new Tile[Width, Height];
}
}
public static class ChunkStorage
{
/// <summary>
/// Saves the given chunk to disk in a compact binary format:
/// Width×Height consecutive Int32 tile IDs.
/// </summary>
public static void Save(string filePath, Chunk chunk)
{
if (chunk == null)
throw new System.ArgumentNullException(nameof(chunk));
Directory.CreateDirectory(Path.GetDirectoryName(filePath) ?? ".");
using var fs = new FileStream(filePath, FileMode.Create, FileAccess.Write);
using var writer = new BinaryWriter(fs);
for (int x = 0; x < Chunk.Width; x++)
{
for (int y = 0; y < Chunk.Height; y++)
{
// write each tiles ID
writer.Write(chunk.Tiles[x, y]?.Id ?? 0);
}
}
}
public static void Save(int chunkX, int chunkY, Chunk chunk)
{
Save($"{chunkX}_{chunkY}.chunk", chunk);
}
/// <summary>
/// Loads a chunk from the binary file format produced by Save().
/// </summary>
public static Chunk Load(string filePath)
{
if (!File.Exists(filePath))
throw new FileNotFoundException("Chunk file not found", filePath);
var chunk = new Chunk();
using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
using var reader = new BinaryReader(fs);
for (int x = 0; x < Chunk.Width; x++)
for (int y = 0; y < Chunk.Height; y++)
{
int id = reader.ReadInt32();
chunk.Tiles[x, y] = Tile.FromId(id);
}
return chunk;
}
public static Chunk Load(int chunkX, int chunkY)
{
var filePath = $"{chunkX}_{chunkY}.chunk";
if (File.Exists(filePath))
return Load(filePath);
return null;
}
}
public class WorldMap
{
private readonly Dictionary<Point, Chunk> _loadedChunks = new Dictionary<Point, Chunk>();
// Get a chunk (load if not in memory)
public Chunk GetChunk(int chunkX, int chunkY)
{
var key = new Point(chunkX, chunkY);
if (!_loadedChunks.TryGetValue(key, out Chunk chunk))
{
chunk = ChunkStorage.Load(chunkX, chunkY);// LoadChunkFromDisk(chunkX, chunkY); // Or generate
_loadedChunks[key] = chunk;
}
return chunk;
}
// Access a specific tile
public Tile GetTile(int worldX, int worldY)
{
int chunkX = worldX / Chunk.Width;
int chunkY = worldY / Chunk.Height;
int tileX = worldX % Chunk.Width;
int tileY = worldY % Chunk.Height;
// Handle negative coordinates
if (tileX < 0) tileX += Chunk.Width;
if (tileY < 0) tileY += Chunk.Height;
return GetChunk(chunkX, chunkY).Tiles[tileX, tileY];
}
// Unload distant chunks (memory management)
public void UnloadChunks(Point currentChunk, int keepRadius)
{
var keysToRemove = new List<Point>();
foreach (var key in _loadedChunks.Keys)
{
if (System.Math.Abs(key.X - currentChunk.X) > keepRadius ||
System.Math.Abs(key.Y - currentChunk.Y) > keepRadius)
{
ChunkStorage.Save(key.X, key.Y, _loadedChunks[key]); // Persist if needed
keysToRemove.Add(key);
}
}
keysToRemove.ForEach(k => _loadedChunks.Remove(k));
}
}

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tunnet", "src/tunnet.csproj", "{728D0B55-232F-4C2B-A31F-04EA4BFF4209}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tunnet", "tunnet.csproj", "{728D0B55-232F-4C2B-A31F-04EA4BFF4209}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution