fix: Remove 15fps limit for screensharing to prevent variable fps sources from crashing

This commit is contained in:
Florian Olk 2026-02-22 19:32:53 +01:00
parent 51da48c706
commit 95532442ca

View file

@ -61,8 +61,6 @@ getFrameRate(const GValue *value)
void
addFrameRate(std::vector<std::string> &rates, const FrameRate &rate)
{
constexpr double minimumFrameRate = 15.0;
if (static_cast<double>(rate.first) / rate.second >= minimumFrameRate)
rates.push_back(std::to_string(rate.first) + "/" + std::to_string(rate.second));
}