Move all files under src/
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145 changed files with 281 additions and 279 deletions
719
src/ui/FlatButton.cpp
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719
src/ui/FlatButton.cpp
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#include <QEventTransition>
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#include <QFontDatabase>
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#include <QIcon>
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#include <QMouseEvent>
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#include <QPainterPath>
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#include <QResizeEvent>
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#include <QSignalTransition>
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#include "FlatButton.h"
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#include "Ripple.h"
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#include "RippleOverlay.h"
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#include "ThemeManager.h"
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// The ampersand is automatically set in QPushButton or QCheckbx
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// by KDEPlatformTheme plugin in Qt5.
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// [https://bugs.kde.org/show_bug.cgi?id=337491]
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//
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// A workaroud is to add
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//
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// [Development]
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// AutoCheckAccelerators=false
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//
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// to ~/.config/kdeglobals
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static QString
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removeKDEAccelerators(QString text)
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{
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return text.remove(QChar('&'));
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}
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void
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FlatButton::init()
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{
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ripple_overlay_ = new RippleOverlay(this);
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state_machine_ = new FlatButtonStateMachine(this);
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role_ = ui::Role::Default;
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ripple_style_ = ui::RippleStyle::PositionedRipple;
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icon_placement_ = ui::ButtonIconPlacement::LeftIcon;
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overlay_style_ = ui::OverlayStyle::GrayOverlay;
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bg_mode_ = Qt::TransparentMode;
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fixed_ripple_radius_ = 64;
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corner_radius_ = 3;
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base_opacity_ = 0.13;
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font_size_ = 10; // 10.5;
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use_fixed_ripple_radius_ = false;
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setStyle(&ThemeManager::instance());
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setAttribute(Qt::WA_Hover);
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setMouseTracking(true);
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setCursor(QCursor(Qt::PointingHandCursor));
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QPainterPath path;
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path.addRoundedRect(rect(), corner_radius_, corner_radius_);
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ripple_overlay_->setClipPath(path);
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ripple_overlay_->setClipping(true);
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state_machine_->setupProperties();
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state_machine_->startAnimations();
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}
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FlatButton::FlatButton(QWidget *parent, ui::ButtonPreset preset)
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: QPushButton(parent)
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{
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init();
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applyPreset(preset);
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}
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FlatButton::FlatButton(const QString &text, QWidget *parent, ui::ButtonPreset preset)
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: QPushButton(text, parent)
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{
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init();
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applyPreset(preset);
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}
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FlatButton::FlatButton(const QString &text, ui::Role role, QWidget *parent, ui::ButtonPreset preset)
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: QPushButton(text, parent)
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{
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init();
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applyPreset(preset);
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setRole(role);
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}
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FlatButton::~FlatButton() {}
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void
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FlatButton::applyPreset(ui::ButtonPreset preset)
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{
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switch (preset) {
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case ui::ButtonPreset::FlatPreset:
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setOverlayStyle(ui::OverlayStyle::NoOverlay);
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break;
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case ui::ButtonPreset::CheckablePreset:
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setOverlayStyle(ui::OverlayStyle::NoOverlay);
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setCheckable(true);
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break;
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default:
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break;
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}
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}
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void
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FlatButton::setRole(ui::Role role)
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{
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role_ = role;
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state_machine_->setupProperties();
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}
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ui::Role
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FlatButton::role() const
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{
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return role_;
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}
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void
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FlatButton::setForegroundColor(const QColor &color)
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{
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foreground_color_ = color;
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}
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QColor
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FlatButton::foregroundColor() const
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{
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if (!foreground_color_.isValid()) {
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if (bg_mode_ == Qt::OpaqueMode) {
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return ThemeManager::instance().themeColor("BrightWhite");
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}
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switch (role_) {
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case ui::Role::Primary:
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return ThemeManager::instance().themeColor("Blue");
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case ui::Role::Secondary:
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return ThemeManager::instance().themeColor("Gray");
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case ui::Role::Default:
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default:
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return ThemeManager::instance().themeColor("Black");
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}
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}
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return foreground_color_;
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}
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void
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FlatButton::setBackgroundColor(const QColor &color)
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{
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background_color_ = color;
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}
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QColor
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FlatButton::backgroundColor() const
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{
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if (!background_color_.isValid()) {
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switch (role_) {
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case ui::Role::Primary:
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return ThemeManager::instance().themeColor("Blue");
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case ui::Role::Secondary:
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return ThemeManager::instance().themeColor("Gray");
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case ui::Role::Default:
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default:
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return ThemeManager::instance().themeColor("Black");
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}
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}
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return background_color_;
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}
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void
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FlatButton::setOverlayColor(const QColor &color)
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{
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overlay_color_ = color;
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setOverlayStyle(ui::OverlayStyle::TintedOverlay);
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}
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QColor
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FlatButton::overlayColor() const
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{
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if (!overlay_color_.isValid()) {
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return foregroundColor();
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}
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return overlay_color_;
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}
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void
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FlatButton::setDisabledForegroundColor(const QColor &color)
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{
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disabled_color_ = color;
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}
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QColor
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FlatButton::disabledForegroundColor() const
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{
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if (!disabled_color_.isValid()) {
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return ThemeManager::instance().themeColor("FadedWhite");
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}
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return disabled_color_;
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}
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void
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FlatButton::setDisabledBackgroundColor(const QColor &color)
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{
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disabled_background_color_ = color;
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}
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QColor
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FlatButton::disabledBackgroundColor() const
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{
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if (!disabled_background_color_.isValid()) {
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return ThemeManager::instance().themeColor("FadedWhite");
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}
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return disabled_background_color_;
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}
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void
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FlatButton::setFontSize(qreal size)
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{
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font_size_ = size;
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QFont f(font());
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f.setPixelSize(size);
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setFont(f);
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update();
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}
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qreal
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FlatButton::fontSize() const
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{
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return font_size_;
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}
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void
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FlatButton::setOverlayStyle(ui::OverlayStyle style)
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{
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overlay_style_ = style;
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update();
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}
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ui::OverlayStyle
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FlatButton::overlayStyle() const
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{
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return overlay_style_;
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}
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void
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FlatButton::setRippleStyle(ui::RippleStyle style)
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{
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ripple_style_ = style;
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}
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ui::RippleStyle
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FlatButton::rippleStyle() const
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{
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return ripple_style_;
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}
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void
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FlatButton::setIconPlacement(ui::ButtonIconPlacement placement)
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{
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icon_placement_ = placement;
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update();
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}
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ui::ButtonIconPlacement
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FlatButton::iconPlacement() const
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{
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return icon_placement_;
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}
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void
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FlatButton::setCornerRadius(qreal radius)
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{
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corner_radius_ = radius;
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updateClipPath();
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update();
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}
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qreal
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FlatButton::cornerRadius() const
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{
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return corner_radius_;
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}
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void
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FlatButton::setBackgroundMode(Qt::BGMode mode)
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{
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bg_mode_ = mode;
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state_machine_->setupProperties();
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}
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Qt::BGMode
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FlatButton::backgroundMode() const
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{
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return bg_mode_;
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}
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void
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FlatButton::setBaseOpacity(qreal opacity)
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{
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base_opacity_ = opacity;
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state_machine_->setupProperties();
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}
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qreal
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FlatButton::baseOpacity() const
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{
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return base_opacity_;
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}
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void
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FlatButton::setCheckable(bool value)
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{
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state_machine_->updateCheckedStatus();
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state_machine_->setCheckedOverlayProgress(0);
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QPushButton::setCheckable(value);
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}
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void
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FlatButton::setHasFixedRippleRadius(bool value)
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{
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use_fixed_ripple_radius_ = value;
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}
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bool
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FlatButton::hasFixedRippleRadius() const
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{
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return use_fixed_ripple_radius_;
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}
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void
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FlatButton::setFixedRippleRadius(qreal radius)
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{
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fixed_ripple_radius_ = radius;
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setHasFixedRippleRadius(true);
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}
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QSize
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FlatButton::sizeHint() const
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{
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ensurePolished();
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QSize label(fontMetrics().size(Qt::TextSingleLine, removeKDEAccelerators(text())));
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int w = 20 + label.width();
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int h = label.height();
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if (!icon().isNull()) {
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w += iconSize().width() + FlatButton::IconPadding;
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h = qMax(h, iconSize().height());
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}
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return QSize(w, 20 + h);
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}
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void
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FlatButton::checkStateSet()
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{
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state_machine_->updateCheckedStatus();
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QPushButton::checkStateSet();
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}
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void
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FlatButton::mousePressEvent(QMouseEvent *event)
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{
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if (ui::RippleStyle::NoRipple != ripple_style_) {
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QPoint pos;
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qreal radiusEndValue;
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if (ui::RippleStyle::CenteredRipple == ripple_style_) {
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pos = rect().center();
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} else {
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pos = event->pos();
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}
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if (use_fixed_ripple_radius_) {
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radiusEndValue = fixed_ripple_radius_;
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} else {
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radiusEndValue = static_cast<qreal>(width()) / 2;
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}
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Ripple *ripple = new Ripple(pos);
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ripple->setRadiusEndValue(radiusEndValue);
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ripple->setOpacityStartValue(0.35);
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ripple->setColor(foregroundColor());
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ripple->radiusAnimation()->setDuration(250);
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ripple->opacityAnimation()->setDuration(250);
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ripple_overlay_->addRipple(ripple);
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}
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QPushButton::mousePressEvent(event);
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}
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void
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FlatButton::mouseReleaseEvent(QMouseEvent *event)
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{
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QPushButton::mouseReleaseEvent(event);
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state_machine_->updateCheckedStatus();
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}
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void
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FlatButton::resizeEvent(QResizeEvent *event)
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{
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QPushButton::resizeEvent(event);
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updateClipPath();
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}
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void
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FlatButton::paintEvent(QPaintEvent *event)
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{
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Q_UNUSED(event)
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing);
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const qreal cr = corner_radius_;
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if (cr > 0) {
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QPainterPath path;
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path.addRoundedRect(rect(), cr, cr);
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painter.setClipPath(path);
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painter.setClipping(true);
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}
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paintBackground(&painter);
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painter.setOpacity(1);
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painter.setClipping(false);
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paintForeground(&painter);
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}
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void
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FlatButton::paintBackground(QPainter *painter)
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{
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const qreal overlayOpacity = state_machine_->overlayOpacity();
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const qreal checkedProgress = state_machine_->checkedOverlayProgress();
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if (Qt::OpaqueMode == bg_mode_) {
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QBrush brush;
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brush.setStyle(Qt::SolidPattern);
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if (isEnabled()) {
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brush.setColor(backgroundColor());
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} else {
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brush.setColor(disabledBackgroundColor());
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}
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painter->setOpacity(1);
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painter->setBrush(brush);
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painter->setPen(Qt::NoPen);
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painter->drawRect(rect());
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}
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QBrush brush;
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brush.setStyle(Qt::SolidPattern);
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painter->setPen(Qt::NoPen);
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if (!isEnabled()) {
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return;
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}
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if ((ui::OverlayStyle::NoOverlay != overlay_style_) && (overlayOpacity > 0)) {
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if (ui::OverlayStyle::TintedOverlay == overlay_style_) {
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brush.setColor(overlayColor());
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} else {
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brush.setColor(Qt::gray);
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}
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painter->setOpacity(overlayOpacity);
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painter->setBrush(brush);
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painter->drawRect(rect());
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}
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if (isCheckable() && checkedProgress > 0) {
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const qreal q = Qt::TransparentMode == bg_mode_ ? 0.45 : 0.7;
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brush.setColor(foregroundColor());
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painter->setOpacity(q * checkedProgress);
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painter->setBrush(brush);
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QRect r(rect());
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r.setHeight(static_cast<qreal>(r.height()) * checkedProgress);
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painter->drawRect(r);
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}
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}
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#define COLOR_INTERPOLATE(CH) (1 - progress) * source.CH() + progress *dest.CH()
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void
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FlatButton::paintForeground(QPainter *painter)
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{
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if (isEnabled()) {
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painter->setPen(foregroundColor());
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const qreal progress = state_machine_->checkedOverlayProgress();
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if (isCheckable() && progress > 0) {
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QColor source = foregroundColor();
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QColor dest =
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Qt::TransparentMode == bg_mode_ ? Qt::white : backgroundColor();
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if (qFuzzyCompare(1, progress)) {
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painter->setPen(dest);
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} else {
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painter->setPen(QColor(COLOR_INTERPOLATE(red),
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COLOR_INTERPOLATE(green),
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COLOR_INTERPOLATE(blue),
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COLOR_INTERPOLATE(alpha)));
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}
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}
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} else {
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painter->setPen(disabledForegroundColor());
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}
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if (icon().isNull()) {
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painter->drawText(rect(), Qt::AlignCenter, removeKDEAccelerators(text()));
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return;
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}
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QSize textSize(fontMetrics().size(Qt::TextSingleLine, removeKDEAccelerators(text())));
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QSize base(size() - textSize);
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const int iw = iconSize().width() + IconPadding;
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QPoint pos((base.width() - iw) / 2, 0);
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QRect textGeometry(pos + QPoint(0, base.height() / 2), textSize);
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QRect iconGeometry(pos + QPoint(0, (height() - iconSize().height()) / 2), iconSize());
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/* if (ui::LeftIcon == icon_placement_) { */
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/* textGeometry.translate(iw, 0); */
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/* } else { */
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/* iconGeometry.translate(textSize.width() + IconPadding, 0); */
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/* } */
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painter->drawText(textGeometry, Qt::AlignCenter, removeKDEAccelerators(text()));
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QPixmap pixmap = icon().pixmap(iconSize());
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QPainter icon(&pixmap);
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icon.setCompositionMode(QPainter::CompositionMode_SourceIn);
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icon.fillRect(pixmap.rect(), painter->pen().color());
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painter->drawPixmap(iconGeometry, pixmap);
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}
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void
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FlatButton::updateClipPath()
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{
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const qreal radius = corner_radius_;
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QPainterPath path;
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path.addRoundedRect(rect(), radius, radius);
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ripple_overlay_->setClipPath(path);
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}
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FlatButtonStateMachine::FlatButtonStateMachine(FlatButton *parent)
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: QStateMachine(parent)
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, button_(parent)
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, top_level_state_(new QState(QState::ParallelStates))
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, config_state_(new QState(top_level_state_))
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, checkable_state_(new QState(top_level_state_))
|
||||
, checked_state_(new QState(checkable_state_))
|
||||
, unchecked_state_(new QState(checkable_state_))
|
||||
, neutral_state_(new QState(config_state_))
|
||||
, neutral_focused_state_(new QState(config_state_))
|
||||
, hovered_state_(new QState(config_state_))
|
||||
, hovered_focused_state_(new QState(config_state_))
|
||||
, pressed_state_(new QState(config_state_))
|
||||
, overlay_opacity_(0)
|
||||
, checked_overlay_progress_(parent->isChecked() ? 1 : 0)
|
||||
, was_checked_(false)
|
||||
{
|
||||
Q_ASSERT(parent);
|
||||
|
||||
parent->installEventFilter(this);
|
||||
|
||||
config_state_->setInitialState(neutral_state_);
|
||||
addState(top_level_state_);
|
||||
setInitialState(top_level_state_);
|
||||
|
||||
checkable_state_->setInitialState(parent->isChecked() ? checked_state_ : unchecked_state_);
|
||||
QSignalTransition *transition;
|
||||
QPropertyAnimation *animation;
|
||||
|
||||
transition = new QSignalTransition(this, SIGNAL(buttonChecked()));
|
||||
transition->setTargetState(checked_state_);
|
||||
unchecked_state_->addTransition(transition);
|
||||
|
||||
animation = new QPropertyAnimation(this, "checkedOverlayProgress", this);
|
||||
animation->setDuration(200);
|
||||
transition->addAnimation(animation);
|
||||
|
||||
transition = new QSignalTransition(this, SIGNAL(buttonUnchecked()));
|
||||
transition->setTargetState(unchecked_state_);
|
||||
checked_state_->addTransition(transition);
|
||||
|
||||
animation = new QPropertyAnimation(this, "checkedOverlayProgress", this);
|
||||
animation->setDuration(200);
|
||||
transition->addAnimation(animation);
|
||||
|
||||
addTransition(button_, QEvent::FocusIn, neutral_state_, neutral_focused_state_);
|
||||
addTransition(button_, QEvent::FocusOut, neutral_focused_state_, neutral_state_);
|
||||
addTransition(button_, QEvent::Enter, neutral_state_, hovered_state_);
|
||||
addTransition(button_, QEvent::Leave, hovered_state_, neutral_state_);
|
||||
addTransition(button_, QEvent::Enter, neutral_focused_state_, hovered_focused_state_);
|
||||
addTransition(button_, QEvent::Leave, hovered_focused_state_, neutral_focused_state_);
|
||||
addTransition(button_, QEvent::FocusIn, hovered_state_, hovered_focused_state_);
|
||||
addTransition(button_, QEvent::FocusOut, hovered_focused_state_, hovered_state_);
|
||||
addTransition(this, SIGNAL(buttonPressed()), hovered_state_, pressed_state_);
|
||||
addTransition(button_, QEvent::Leave, pressed_state_, neutral_focused_state_);
|
||||
addTransition(button_, QEvent::FocusOut, pressed_state_, hovered_state_);
|
||||
}
|
||||
|
||||
FlatButtonStateMachine::~FlatButtonStateMachine() {}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::setOverlayOpacity(qreal opacity)
|
||||
{
|
||||
overlay_opacity_ = opacity;
|
||||
button_->update();
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::setCheckedOverlayProgress(qreal opacity)
|
||||
{
|
||||
checked_overlay_progress_ = opacity;
|
||||
button_->update();
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::startAnimations()
|
||||
{
|
||||
start();
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::setupProperties()
|
||||
{
|
||||
QColor overlayColor;
|
||||
|
||||
if (Qt::TransparentMode == button_->backgroundMode()) {
|
||||
overlayColor = button_->backgroundColor();
|
||||
} else {
|
||||
overlayColor = button_->foregroundColor();
|
||||
}
|
||||
|
||||
const qreal baseOpacity = button_->baseOpacity();
|
||||
|
||||
neutral_state_->assignProperty(this, "overlayOpacity", 0);
|
||||
neutral_focused_state_->assignProperty(this, "overlayOpacity", 0);
|
||||
hovered_state_->assignProperty(this, "overlayOpacity", baseOpacity);
|
||||
hovered_focused_state_->assignProperty(this, "overlayOpacity", baseOpacity);
|
||||
pressed_state_->assignProperty(this, "overlayOpacity", baseOpacity);
|
||||
checked_state_->assignProperty(this, "checkedOverlayProgress", 1);
|
||||
unchecked_state_->assignProperty(this, "checkedOverlayProgress", 0);
|
||||
|
||||
button_->update();
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::updateCheckedStatus()
|
||||
{
|
||||
const bool checked = button_->isChecked();
|
||||
if (was_checked_ != checked) {
|
||||
was_checked_ = checked;
|
||||
if (checked) {
|
||||
emit buttonChecked();
|
||||
} else {
|
||||
emit buttonUnchecked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
FlatButtonStateMachine::eventFilter(QObject *watched, QEvent *event)
|
||||
{
|
||||
if (QEvent::FocusIn == event->type()) {
|
||||
QFocusEvent *focusEvent = static_cast<QFocusEvent *>(event);
|
||||
if (focusEvent && Qt::MouseFocusReason == focusEvent->reason()) {
|
||||
emit buttonPressed();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return QStateMachine::eventFilter(watched, event);
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::addTransition(QObject *object,
|
||||
const char *signal,
|
||||
QState *fromState,
|
||||
QState *toState)
|
||||
{
|
||||
addTransition(new QSignalTransition(object, signal), fromState, toState);
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::addTransition(QObject *object,
|
||||
QEvent::Type eventType,
|
||||
QState *fromState,
|
||||
QState *toState)
|
||||
{
|
||||
addTransition(new QEventTransition(object, eventType), fromState, toState);
|
||||
}
|
||||
|
||||
void
|
||||
FlatButtonStateMachine::addTransition(QAbstractTransition *transition,
|
||||
QState *fromState,
|
||||
QState *toState)
|
||||
{
|
||||
transition->setTargetState(toState);
|
||||
|
||||
QPropertyAnimation *animation;
|
||||
|
||||
animation = new QPropertyAnimation(this, "overlayOpacity", this);
|
||||
animation->setDuration(150);
|
||||
transition->addAnimation(animation);
|
||||
|
||||
fromState->addTransition(transition);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue