Turns out `OUTPUT` for `add_custom_command` requires CMake 3.20. https://cmake.org/cmake/help/latest/command/add_custom_command.html Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
15 lines
575 B
CMake
15 lines
575 B
CMake
cmake_minimum_required(VERSION 3.20)
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# To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader
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vulkan_compile_shader(INFILE my_shader.comp
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OUTFILE my_shader.hpp
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NAMESPACE "shader"
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RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake")
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# Then add it to the library, so you can access it later in your code
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add_library(shader INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp"
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# "${CMAKE_CURRENT_BINARY_DIR}/my_shader2.hpp"
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)
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target_include_directories(shader INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>)
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