29 lines
594 B
Text
29 lines
594 B
Text
#version 450
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layout(binding = 0) buffer tensorLhs {
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uint valuesLhs[ ];
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};
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layout(binding = 1) buffer tensorRhs {
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uint valuesRhs[ ];
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};
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layout(binding = 2) buffer tensorOutput {
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uint valuesOutput[ ];
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};
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// TODO: Explore how to make layout inside shader dynamic
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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uint index = gl_GlobalInvocationID.x;
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//valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
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// FOR TESTING
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valuesOutput[index] = 100 + index;
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valuesRhs[index] = 100 + index;
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valuesLhs[index] = 100 + index;
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}
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