llama-cpp-turboquant/shaders/glsl/opmult.comp
2020-08-22 15:21:20 +01:00

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Text

#version 450
layout(binding = 0) buffer tensorLhs {
uint valuesLhs[ ];
};
layout(binding = 1) buffer tensorRhs {
uint valuesRhs[ ];
};
layout(binding = 2) buffer tensorOutput {
uint valuesOutput[ ];
};
layout(binding = 3) buffer tensorInvalid {
uint valuesInvalid[ ];
};
// TODO: Explore how to make layout inside shader dynamic
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
uint index = gl_GlobalInvocationID.x;
//valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
// FOR TESTING
valuesOutput[index] = 100 + index;
valuesRhs[index] = 100 + index;
valuesLhs[index] = 100 + index;
valuesInvalid[index] = 100 + index;
}