llama-cpp-turboquant/test/TestShaderResources.cpp
2021-02-28 12:12:51 +03:30

45 lines
2.1 KiB
C++

#include "gtest/gtest.h"
#include "kompute/Kompute.hpp"
const std::string shaderString = (R"(
#version 450
layout (local_size_x = 1) in;
// The input tensors bind index is relative to index in parameter passed
layout(set = 0, binding = 0) buffer bina { float tina[]; };
layout(set = 0, binding = 1) buffer binb { float tinb[]; };
layout(set = 0, binding = 2) buffer bout { float tout[]; };
void main() {
uint index = gl_GlobalInvocationID.x;
int i = 1;
while(i < 200) {
tout[index] += tina[index] * tinb[index];
i++;
}
}
)");
void compileShaderWithGivenResources(const std::string shaderString, const TBuiltInResource resources) {
kp::Shader::compile_source(shaderString, std::string("main"), std::vector<std::pair<std::string,std::string>>({}), resources);
}
TEST(TestShaderResources, TestNoMaxLight)
{
const TBuiltInResource noMaxLightResources = { /* .MaxLights = */ 0, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, 1024, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, 1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, 0, 1, 1, 16384, 4, 64, 8, 8, 4, 256, 512, 32, 1, 1, 32, 1, 1, 4, 1, {true, true, true, true, true, true, true, true, true}};
EXPECT_NO_THROW(compileShaderWithGivenResources(shaderString,noMaxLightResources));
}
TEST(TestShaderResources, TestNoWhileLoop)
{
const TBuiltInResource noWhileLoopResources = { 32, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, 1024, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, 1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, 0, 1, 1, 16384, 4, 64, 8, 8, 4, 256, 512, 32, 1, 1, 32, 1, 1, 4, 1, {true, /* .whileLoops = */false, true, true, true, true, true, true, true}};
ASSERT_THROW(compileShaderWithGivenResources(shaderString, noWhileLoopResources), std::runtime_error);
}