cmake_minimum_required(VERSION 3.14) # To add more shaders simply copy the vulkan_compile_shader command and replace it with your new shader vulkan_compile_shader(INFILE my_shader.comp OUTFILE my_shader.hpp NAMESPACE "shader" RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake") # Then add it to the library, so you can access it later in your code add_library(shader INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp" # "${CMAKE_CURRENT_BINARY_DIR}/my_shader2.hpp" ) target_include_directories(shader INTERFACE $)