#include "gtest/gtest.h" #include "kompute/Kompute.hpp" static const std::string shaderString = (R"( #version 450 layout (local_size_x = 1) in; // The input tensors bind index is relative to index in parameter passed layout(set = 0, binding = 0) buffer bina { float tina[]; }; layout(set = 0, binding = 1) buffer binb { float tinb[]; }; layout(set = 0, binding = 2) buffer bout { float tout[]; }; void main() { uint index = gl_GlobalInvocationID.x; int i = 1; while(i < 200) { tout[index] += tina[index] * tinb[index]; i++; } } )"); void compileShaderWithGivenResources(const std::string shaderString, const TBuiltInResource resources) { kp::Shader::compile_source(shaderString, std::string("main"), std::vector>({}), resources); } TEST(TestShaderResources, TestNoMaxLight) { const TBuiltInResource noMaxLightResources = { /* .MaxLights = */ 0, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, 1024, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, 1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, 0, 1, 1, 16384, 4, 64, 8, 8, 4, 256, 512, 32, 1, 1, 32, 1, 1, 4, 1, {true, true, true, true, true, true, true, true, true}}; EXPECT_NO_THROW(compileShaderWithGivenResources(shaderString,noMaxLightResources)); } TEST(TestShaderResources, TestSmallComputeWorkGroupSizeX) { const TBuiltInResource smallComputeWorkGroupSizeXResources = { 32, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, /* .MaxComputeWorkGroupSizeX = */0, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, 1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, 0, 1, 1, 16384, 4, 64, 8, 8, 4, 256, 512, 32, 1, 1, 32, 1, 1, 4, 1, {true, true, true, true, true, true, true, true, true}}; ASSERT_THROW(compileShaderWithGivenResources(shaderString, smallComputeWorkGroupSizeXResources), std::runtime_error); } TEST(TestShaderResources, TestNoWhileLoop) { const TBuiltInResource noWhileLoopResources = { 32, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, 1024, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, 1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, 0, 1, 1, 16384, 4, 64, 8, 8, 4, 256, 512, 32, 1, 1, 32, 1, 1, 4, 1, {true, /* .whileLoops = */false, true, true, true, true, true, true, true}}; ASSERT_THROW(compileShaderWithGivenResources(shaderString, noWhileLoopResources), std::runtime_error); }