extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): var xi = [0, 1, 1, 1, 1, 1] var xj = [0, 0, 0, 0, 1, 1] var y = [0, 0, 0, 0, 1, 1] print("Running training and predict on existing node") $EditorKomputeModelMLNode.train(y, xi, xj) var preds = $EditorKomputeModelMLNode.predict(xi, xj) print(preds) print("Running training and predict on new instance") # Create new instance var s = KomputeModelMLNode.new() s.train(y, xi, xj) print("") preds = s.predict(xi, xj) print(preds)