extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): print("hello") # Use existing node print($KomputeNode.get_total()) $KomputeNode.add(10) print($KomputeNode.get_total()) $KomputeNode.add(10) print($KomputeNode.get_total()) # Create new instance var s = KomputeSummator.new() # This will print 0 as it's a new instance print(s.get_total()) # Now we can again send further commands s.add(10) print(s.get_total()) s.add(10) print(s.get_total())