#version 450 layout (local_size_x = 1) in; // The input rebuild bind index is relative to index in parameter passed layout(set = 0, binding = 0) writeonly buffer bout { float toutx[]; }; layout(set = 0, binding = 1) writeonly buffer bout2 { float touty[]; }; void main() { uint index = gl_WorkGroupID.x*gl_NumWorkGroups.y + gl_WorkGroupID.y; toutx[index] = gl_GlobalInvocationID.x; touty[index] = gl_GlobalInvocationID.y; }