Updated compile_shader to compileShader
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14 changed files with 28 additions and 28 deletions
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@ -39,7 +39,7 @@ class Shader
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* GLSL compiler
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compile_sources(
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static std::vector<uint32_t> compileSources(
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const std::vector<std::string>& sources,
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const std::vector<std::string>& files = {},
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const std::string& entryPoint = "main",
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@ -60,7 +60,7 @@ class Shader
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* GLSL compiler
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compile_source(
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static std::vector<uint32_t> compileSource(
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const std::string& source,
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const std::string& entryPoint = "main",
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std::vector<std::pair<std::string, std::string>> definitions = {},
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