Updated compile_shader to compileShader

This commit is contained in:
Alejandro Saucedo 2021-03-06 12:02:08 +00:00
parent cc1ec748a7
commit fa5dc43b44
14 changed files with 28 additions and 28 deletions

View file

@ -5,7 +5,7 @@
namespace kp {
std::vector<uint32_t>
Shader::compile_sources(
Shader::compileSources(
const std::vector<std::string>& sources,
const std::vector<std::string>& files,
const std::string& entryPoint,
@ -92,13 +92,13 @@ Shader::compile_sources(
}
std::vector<uint32_t>
Shader::compile_source(
Shader::compileSource(
const std::string& source,
const std::string& entryPoint,
std::vector<std::pair<std::string, std::string>> definitions,
const TBuiltInResource& resource)
{
return compile_sources({ source },
return compileSources({ source },
std::vector<std::string>({}),
entryPoint,
definitions,