Updated compile_shader to compileShader

This commit is contained in:
Alejandro Saucedo 2021-03-06 12:02:08 +00:00
parent cc1ec748a7
commit fa5dc43b44
14 changed files with 28 additions and 28 deletions

View file

@ -762,7 +762,7 @@ class Shader
* GLSL compiler
* @return The compiled SPIR-V binary in unsigned int32 format
*/
static std::vector<uint32_t> compile_sources(
static std::vector<uint32_t> compileSources(
const std::vector<std::string>& sources,
const std::vector<std::string>& files = {},
const std::string& entryPoint = "main",
@ -783,7 +783,7 @@ class Shader
* GLSL compiler
* @return The compiled SPIR-V binary in unsigned int32 format
*/
static std::vector<uint32_t> compile_source(
static std::vector<uint32_t> compileSource(
const std::string& source,
const std::string& entryPoint = "main",
std::vector<std::pair<std::string, std::string>> definitions = {},