Added python functionality for shader compile
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1 changed files with 1 additions and 2 deletions
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@ -40,8 +40,7 @@ PYBIND11_MODULE(kp, m) {
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return py::bytes((const char*)spirv.data(), spirv.size() * sizeof(uint32_t));
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return py::bytes((const char*)spirv.data(), spirv.size() * sizeof(uint32_t));
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},
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},
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"Compiles string source provided and returns the value in bytes",
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"Compiles string source provided and returns the value in bytes",
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py::arg("source"), py::arg("entryPoint") = "main", py::arg("definitions") = std::vector<std::pair<std::string,std::string>>() )
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py::arg("source"), py::arg("entryPoint") = "main", py::arg("definitions") = std::vector<std::pair<std::string,std::string>>() );
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.def_static("compile_sources", &kp::Shader::compile_sources);
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py::class_<kp::Tensor, std::shared_ptr<kp::Tensor>>(m, "Tensor", DOC(kp, Tensor))
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py::class_<kp::Tensor, std::shared_ptr<kp::Tensor>>(m, "Tensor", DOC(kp, Tensor))
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.def(py::init(
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.def(py::init(
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