Fixed include paths and added resources parameter to Shader::compile_sources method
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eafcd04b10
commit
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2 changed files with 122 additions and 9 deletions
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@ -1,7 +1,6 @@
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#if !defined(KOMPUTE_DISABLE_SHADER_UTILS) || !KOMPUTE_DISABLE_SHADER_UTILS
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#include "kompute/Shader.hpp"
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#include <StandAlone/ResourceLimits.h>
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namespace kp {
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@ -9,7 +8,8 @@ std::vector<uint32_t>
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Shader::compile_sources(const std::vector<std::string>& sources,
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const std::vector<std::string>& files,
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const std::string& entryPoint,
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std::vector<std::pair<std::string,std::string>> definitions) {
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std::vector<std::pair<std::string,std::string>> definitions,
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const TBuiltInResource resources) {
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// Initialize glslang library.
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glslang::InitializeProcess();
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@ -36,7 +36,7 @@ Shader::compile_sources(const std::vector<std::string>& sources,
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std::string info_log = "";
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const EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
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if (!shader.parse(&resources, 100, false, messages))
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{
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info_log = std::string(shader.getInfoLog()) + "\n" + std::string(shader.getInfoDebugLog());
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KP_LOG_ERROR("Kompute Shader Error: {}", info_log);
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@ -89,8 +89,9 @@ Shader::compile_sources(const std::vector<std::string>& sources,
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std::vector<uint32_t>
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Shader::compile_source(const std::string& source,
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const std::string& entryPoint,
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std::vector<std::pair<std::string,std::string>> definitions) {
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return compile_sources({source});
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std::vector<std::pair<std::string,std::string>> definitions,
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const TBuiltInResource resource) {
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return compile_sources({source}, std::vector<std::string>({}), entryPoint, definitions, resource);
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}
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}
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@ -4,9 +4,9 @@
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#include <iostream>
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#include <vector>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/Include/ResourceLimits.h>
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#include <SPIRV/GlslangToSpv.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include "kompute/Core.hpp"
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@ -28,13 +28,15 @@ public:
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* @param files A list of file names respective to each of the sources
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* @param entryPoint The function name to use as entry point
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* @param definitions List of pairs containing key value definitions
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* @param resourcesLimit A list that contains the resource limits for the GLSL compiler
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compile_sources(
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const std::vector<std::string>& sources,
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const std::vector<std::string>& files = {},
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const std::string& entryPoint = "main",
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std::vector<std::pair<std::string,std::string>> definitions = {});
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std::vector<std::pair<std::string,std::string>> definitions = {},
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const TBuiltInResource resources = defaultResource);
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/**
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* Compile a single glslang source from string value. Currently this function
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@ -46,13 +48,123 @@ public:
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* @param source An individual raw glsl shader in string format
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* @param entryPoint The function name to use as entry point
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* @param definitions List of pairs containing key value definitions
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* @param resourcesLimit A list that contains the resource limits for the GLSL compiler
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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static std::vector<uint32_t> compile_source(
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const std::string& source,
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const std::string& entryPoint = "main",
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std::vector<std::pair<std::string,std::string>> definitions = {});
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std::vector<std::pair<std::string,std::string>> definitions = {},
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const TBuiltInResource resources = defaultResource);
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private:
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// The default resource limit for the GLSL compiler, can be overwritten
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static constexpr TBuiltInResource defaultResource = {
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/* .MaxLights = */ 0,
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/* .MaxClipPlanes = */ 0,
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/* .MaxTextureUnits = */ 0,
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/* .MaxTextureCoords = */ 0,
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/* .MaxVertexAttribs = */ 64,
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/* .MaxVertexUniformComponents = */ 4096,
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/* .MaxVaryingFloats = */ 64,
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/* .MaxVertexTextureImageUnits = */ 0,
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/* .MaxCombinedTextureImageUnits = */ 0,
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/* .MaxTextureImageUnits = */ 0,
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/* .MaxFragmentUniformComponents = */ 0,
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/* .MaxDrawBuffers = */ 0,
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/* .MaxVertexUniformVectors = */ 128,
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/* .MaxVaryingVectors = */ 8,
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/* .MaxFragmentUniformVectors = */ 0,
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/* .MaxVertexOutputVectors = */ 16,
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/* .MaxFragmentInputVectors = */ 0,
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/* .MinProgramTexelOffset = */ -8,
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/* .MaxProgramTexelOffset = */ 7,
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/* .MaxClipDistances = */ 8,
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/* .MaxComputeWorkGroupCountX = */ 65535,
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/* .MaxComputeWorkGroupCountY = */ 65535,
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/* .MaxComputeWorkGroupCountZ = */ 65535,
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/* .MaxComputeWorkGroupSizeX = */ 1024,
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/* .MaxComputeWorkGroupSizeY = */ 1024,
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/* .MaxComputeWorkGroupSizeZ = */ 64,
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/* .MaxComputeUniformComponents = */ 1024,
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/* .MaxComputeTextureImageUnits = */ 16,
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/* .MaxComputeImageUniforms = */ 8,
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/* .MaxComputeAtomicCounters = */ 8,
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/* .MaxComputeAtomicCounterBuffers = */ 1,
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/* .MaxVaryingComponents = */ 60,
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/* .MaxVertexOutputComponents = */ 64,
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/* .MaxGeometryInputComponents = */ 64,
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/* .MaxGeometryOutputComponents = */ 128,
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/* .MaxFragmentInputComponents = */ 0,
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/* .MaxImageUnits = */ 0,
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/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0,
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/* .MaxCombinedShaderOutputResources = */ 8,
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/* .MaxImageSamples = */ 0,
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/* .MaxVertexImageUniforms = */ 0,
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/* .MaxTessControlImageUniforms = */ 0,
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/* .MaxTessEvaluationImageUniforms = */ 0,
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/* .MaxGeometryImageUniforms = */ 0,
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/* .MaxFragmentImageUniforms = */ 0,
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/* .MaxCombinedImageUniforms = */ 0,
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/* .MaxGeometryTextureImageUnits = */ 0,
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/* .MaxGeometryOutputVertices = */ 256,
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/* .MaxGeometryTotalOutputComponents = */ 1024,
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/* .MaxGeometryUniformComponents = */ 1024,
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/* .MaxGeometryVaryingComponents = */ 64,
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/* .MaxTessControlInputComponents = */ 128,
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/* .MaxTessControlOutputComponents = */ 128,
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/* .MaxTessControlTextureImageUnits = */ 0,
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/* .MaxTessControlUniformComponents = */ 1024,
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/* .MaxTessControlTotalOutputComponents = */ 4096,
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/* .MaxTessEvaluationInputComponents = */ 128,
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/* .MaxTessEvaluationOutputComponents = */ 128,
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/* .MaxTessEvaluationTextureImageUnits = */ 16,
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/* .MaxTessEvaluationUniformComponents = */ 1024,
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/* .MaxTessPatchComponents = */ 120,
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/* .MaxPatchVertices = */ 32,
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/* .MaxTessGenLevel = */ 64,
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/* .MaxViewports = */ 16,
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/* .MaxVertexAtomicCounters = */ 0,
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/* .MaxTessControlAtomicCounters = */ 0,
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/* .MaxTessEvaluationAtomicCounters = */ 0,
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/* .MaxGeometryAtomicCounters = */ 0,
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/* .MaxFragmentAtomicCounters = */ 0,
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/* .MaxCombinedAtomicCounters = */ 8,
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/* .MaxAtomicCounterBindings = */ 1,
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/* .MaxVertexAtomicCounterBuffers = */ 0,
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/* .MaxTessControlAtomicCounterBuffers = */ 0,
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/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
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/* .MaxGeometryAtomicCounterBuffers = */ 0,
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/* .MaxFragmentAtomicCounterBuffers = */ 0,
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/* .MaxCombinedAtomicCounterBuffers = */ 1,
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/* .MaxAtomicCounterBufferSize = */ 16384,
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/* .MaxTransformFeedbackBuffers = */ 4,
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/* .MaxTransformFeedbackInterleavedComponents = */ 64,
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/* .MaxCullDistances = */ 8,
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/* .MaxCombinedClipAndCullDistances = */ 8,
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/* .MaxSamples = */ 4,
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/* .maxMeshOutputVerticesNV = */ 256,
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/* .maxMeshOutputPrimitivesNV = */ 512,
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/* .maxMeshWorkGroupSizeX_NV = */ 32,
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/* .maxMeshWorkGroupSizeY_NV = */ 1,
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/* .maxMeshWorkGroupSizeZ_NV = */ 1,
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/* .maxTaskWorkGroupSizeX_NV = */ 32,
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/* .maxTaskWorkGroupSizeY_NV = */ 1,
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/* .maxTaskWorkGroupSizeZ_NV = */ 1,
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/* .maxMeshViewCountNV = */ 4,
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/* .maxDualSourceDrawBuffersEXT = */ 1,
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/* .limits = */ {
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/* .nonInductiveForLoops = */ 1,
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/* .whileLoops = */ 1,
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/* .doWhileLoops = */ 1,
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/* .generalUniformIndexing = */ 1,
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/* .generalAttributeMatrixVectorIndexing = */ 1,
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/* .generalVaryingIndexing = */ 1,
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/* .generalSamplerIndexing = */ 1,
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/* .generalVariableIndexing = */ 1,
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/* .generalConstantMatrixVectorIndexing = */ 1,
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}};
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};
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}
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#endif // DKOMPUTE_DISABLE_SHADER_UTILS
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