Added initial implementation of shaders as hpp files
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9 changed files with 30 additions and 38 deletions
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@ -1,9 +1,8 @@
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#include <chrono>
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#include <thread>
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#include "Tensor.hpp"
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#include "shaders/opmult.hpp"
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// Only defining hpp file for syntax validation in editors
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#ifndef OPMULT_H
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#include "OpMult.hpp"
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@ -99,8 +98,10 @@ OpMult<tX, tY, tZ>::init(std::vector<std::shared_ptr<Tensor>> tensors)
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this->mDevice,
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this->mCommandBuffer);
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// TODO: Make this path configurable
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this->mAlgorithm->init("shaders/glsl/opmult.comp.spv", tensors);
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std::vector<char> shaderFileData(
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kp::shader_data::shaders_glsl_opmult_comp_spv_len,
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kp::shader_data::shaders_glsl_opmult_comp_spv + kp::shader_data::shaders_glsl_opmult_comp_spv_len);
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this->mAlgorithm->init(shaderFileData, tensors);
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}
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template<uint32_t tX, uint32_t tY, uint32_t tZ>
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