Added initial implementation of shaders as hpp files

This commit is contained in:
Alejandro Saucedo 2020-08-23 10:56:14 +01:00
parent 2561ace8b7
commit f3b28e6b08
9 changed files with 30 additions and 38 deletions

View file

@ -24,7 +24,7 @@ class Algorithm
// TODO: Add specialisation data
// TODO: Explore other ways of passing shader (ie raw bytes)
void init(std::string shaderFilePath,
void init(const std::vector<char>& shaderFileData,
std::vector<std::shared_ptr<Tensor>> tensorParams);
~Algorithm();
@ -55,7 +55,7 @@ class Algorithm
bool mFreePipeline = false;
// Create util functions
void createShaderModule(std::string shaderFilePath);
void createShaderModule(const std::vector<char>& shaderFileData);
void createPipeline();
// Parameters
void createParameters(std::vector<std::shared_ptr<Tensor>>& tensorParams);