Run codespell over docs and comments
Spelling fixes reported by running codespell over docs and sources.
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12 changed files with 30 additions and 30 deletions
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@ -30,7 +30,7 @@ class Algorithm
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std::shared_ptr<vk::CommandBuffer> commandBuffer);
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/**
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* Initialiser for the shader data provided to the algoithm as well as
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* Initialiser for the shader data provided to the algorithm as well as
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* tensor parameters that will be used in shader.
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*
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* @param shaderFileData The bytes in spir-v format of the shader
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@ -29,7 +29,7 @@ class Manager
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* they would like to create the resources on.
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*
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* @param physicalDeviceIndex The index of the physical device to use
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* @param familyQueueIndeces (Optional) List of queue indeces to add for
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* @param familyQueueIndeces (Optional) List of queue indices to add for
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* explicit allocation
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* @param totalQueues The total number of compute queues to create.
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*/
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@ -11,7 +11,7 @@ namespace kp {
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*
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* Tensors are the base building block in Kompute to perform operations across
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* GPUs. Each tensor would have a respective Vulkan memory and buffer, which
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* woudl be used to store their respective data. The tensors can be used for GPU
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* would be used to store their respective data. The tensors can be used for GPU
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* data storage or transfer.
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*/
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class Tensor
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@ -54,7 +54,7 @@ class Tensor
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/**
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* Initialiser which calls the initialisation for all the respective tensors
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* as well as creates the respective staging tensors. The staging tensors
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* woudl only be created for the tensors of type TensorType::eDevice as
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* would only be created for the tensors of type TensorType::eDevice as
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* otherwise there is no need to copy from host memory.
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*/
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void init(std::shared_ptr<vk::PhysicalDevice> physicalDevice,
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@ -104,7 +104,7 @@ class OpAlgoBase : public OpBase
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* the barriers that ensure the memory has been copied before going in and
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* out of the shader, as well as the dispatch operation that sends the
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* shader processing to the gpu. This function also records the GPU memory
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* copy of the output data for the staging bufffer so it can be read by the
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* copy of the output data for the staging buffer so it can be read by the
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* host.
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*/
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virtual void record() override;
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@ -143,7 +143,7 @@ class OpAlgoBase : public OpBase
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} // End namespace kp
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// Including implemenation for template class
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// Including implementation for template class
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#ifndef OPALGOBASE_IMPL
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#define OPALGOBASE_IMPL
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@ -63,7 +63,7 @@ class OpAlgoLhsRhsOut : public OpAlgoBase<tX, tY, tZ>
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* the barriers that ensure the memory has been copied before going in and
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* out of the shader, as well as the dispatch operation that sends the
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* shader processing to the gpu. This function also records the GPU memory
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* copy of the output data for the staging bufffer so it can be read by the
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* copy of the output data for the staging buffer so it can be read by the
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* host.
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*/
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virtual void record() override;
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@ -87,7 +87,7 @@ class OpAlgoLhsRhsOut : public OpAlgoBase<tX, tY, tZ>
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} // End namespace kp
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// Including implemenation for template class
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// Including implementation for template class
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#ifndef OPALGOLHSRHSOUT_CPP
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#define OPALGOLHSRHSOUT_CPP
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@ -40,7 +40,7 @@ class OpTensorCopy : public OpBase
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void init() override;
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/**
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* Records the copy commands from teh first tensor into all the other tensors provided. Also optionally records a barrier.
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* Records the copy commands from the first tensor into all the other tensors provided. Also optionally records a barrier.
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*/
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void record() override;
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