Updated trailing components for readme
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10 changed files with 14 additions and 14 deletions
2
Makefile
2
Makefile
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@ -200,6 +200,6 @@ format:
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$(CLANG_FORMAT_BIN) -i -style="{BasedOnStyle: mozilla, IndentWidth: 4}" src/*.cpp src/include/kompute/*.hpp test/*cpp
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build_changelog:
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docker run --rm -it -v "$(PWD)":/usr/local/src/your-app -e CHANGELOG_GITHUB_TOKEN=${CHANGELOG_GITHUB_TOKEN} ferrarimarco/github-changelog-generator:1.15.2 -u EthicalML -p vulkan-kompute
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docker run --rm -it -v "$(PWD)":/usr/local/src/your-app -e CHANGELOG_GITHUB_TOKEN=${CHANGELOG_GITHUB_TOKEN} ferrarimarco/github-changelog-generator:1.15.2 -u KomputeFoundation -p kompute
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chmod 664 CHANGELOG.md # (Read+Write, Read+Write, Read)
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sed -i -e 's/\(HEAD\|Unreleased\)/v${VERSION}/g' CHANGELOG.md # Replacing unreleased version with latest tag
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10
README.md
10
README.md
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@ -37,7 +37,7 @@
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* Robust codebase with [90% unit test code coverage](https://kompute.cc/codecov/)
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* Advanced use-cases on [machine learning 🤖](https://towardsdatascience.com/machine-learning-and-data-processing-in-the-gpu-with-vulkan-kompute-c9350e5e5d3a), [mobile development 📱](https://towardsdatascience.com/gpu-accelerated-machine-learning-in-your-mobile-applications-using-the-android-ndk-vulkan-kompute-1e9da37b7617) and [game development 🎮](https://towardsdatascience.com/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
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## Getting Started
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@ -316,7 +316,7 @@ Simplified Kompute Components
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<td width=30%>
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<img width="100%" src="https://raw.githubusercontent.com/ethicalml/vulkan-kompute/master/docs/images/kompute-vulkan-architecture.jpg">
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<img width="100%" src="https://raw.githubusercontent.com/KomputeFoundation/kompute/master/docs/images/kompute-vulkan-architecture.jpg">
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<br>
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<br>
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@ -324,11 +324,11 @@ Simplified Kompute Components
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<br>
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<br>
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<img width="100%" src="https://raw.githubusercontent.com/ethicalml/vulkan-kompute/master/docs/images/suspicious.jfif">
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<img width="100%" src="https://raw.githubusercontent.com/KomputeFoundation/kompute/master/docs/images/suspicious.jfif">
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</td>
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<td>
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<img width="100%" src="https://raw.githubusercontent.com/ethicalml/vulkan-kompute/master/docs/images/kompute-architecture.jpg">
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<img width="100%" src="https://raw.githubusercontent.com/KomputeFoundation/kompute/master/docs/images/kompute-architecture.jpg">
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</td>
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</tr>
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</table>
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@ -340,7 +340,7 @@ Kompute provides flexibility to run operations in an asynrchonous way through vk
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The image below provides an intuition on how Kompute Sequences can be allocated to different queues to enable parallel execution based on hardware. You can see the [hands on example](https://kompute.cc/overview/advanced-examples.html#parallel-operations), as well as the [detailed documentation page](https://kompute.cc/overview/async-parallel.html) describing how it would work using an NVIDIA 1650 as an example.
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## Mobile Enabled
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@ -1,3 +1,3 @@
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vulkan-kompute
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kompute
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lib
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godot
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@ -25,7 +25,7 @@ git clone --branch v0.3.1 https://github.com/KomputeFoundation/kompute/
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You will be able to use cmake to generate the build files for your platform.
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```
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cmake vulkan-kompute/. -Bvulkan-kompute/build
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cmake kompute/. -Bkompute/build
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```
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You need to make sure that the build is configured with the same flags required for godot, for example, in windows you will need:
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@ -1,4 +1,4 @@
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vulkan-kompute
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kompute
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lib
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godot-cpp
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.import
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@ -1,3 +1,3 @@
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vulkan-kompute
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kompute
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lib
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godot
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@ -31,7 +31,7 @@ git clone --branch v0.3.1 https://github.com/KomputeFoundation/kompute/
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You will be able to use cmake to generate the build files for your platform.
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```
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cmake vulkan-kompute/. -Bvulkan-kompute/build
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cmake kompute/. -Bkompute/build
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```
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You need to make sure that the build is configured with the same flags required for godot, for example, in windows you will need:
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@ -1,4 +1,4 @@
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vulkan-kompute
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kompute
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lib
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godot-cpp
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.import
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@ -1,6 +1,6 @@
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# Waifu2x VGG7 implementation
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This demonstrates performing image upscaling using Python and vulkan-kompute.
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This demonstrates performing image upscaling using Python and kompute.
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To import the no-noise-compensation VGG7 model (into `model-kipper`):
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@ -104,7 +104,7 @@ git clone https://github.com/KomputeFoundation/kompute.git
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Navigate to the available tests and install required dependencies.
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```
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cd vulkan-kompute/python/test
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cd kompute/python/test
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python3 -m venv .venv
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source .venv/bin/activate
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pip install --upgrade pip wheel
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