Updated examples in readme

This commit is contained in:
Alejandro Saucedo 2021-02-28 15:53:09 +00:00
parent 38f356fdae
commit ddb77702ee
3 changed files with 221 additions and 36 deletions

140
README.md
View file

@ -56,35 +56,65 @@ int main() {
// 2. Create and initialise Kompute Tensors through manager
auto tensorInA = mgr.tensor({ 2., 2., 2. });
auto tensorInB = mgr.tensor({ 1., 2., 3. });
auto tensorOut = mgr.tensor({ 0., 0., 0. });
auto tensorOutA = mgr.tensor({ 0., 0., 0. });
auto tensorOutB = mgr.tensor({ 0., 0., 0. });
// 3. Specify "multiply shader" code (can also be raw string, spir-v bytes or file path)
std::string shaderString = (R"(
std::vector<std::shared_ptr<kp::Tensor>> params = {tensorInA, tensorInB, tensorOutA, tensorOutB};
// 3. Create algorithm based on shader (supports buffers & push/spec constants)
std::string shader = (R"(
#version 450
layout (local_size_x = 1) in;
// The input tensors bind index is relative to index in parameter passed
layout(set = 0, binding = 0) buffer bina { float tina[]; };
layout(set = 0, binding = 1) buffer binb { float tinb[]; };
layout(set = 0, binding = 2) buffer bout { float tout[]; };
layout(set = 0, binding = 0) buffer buf_in_a { float in_a[]; };
layout(set = 0, binding = 1) buffer buf_in_b { float in_b[]; };
layout(set = 0, binding = 2) buffer buf_out_a { float out_a[]; };
layout(set = 0, binding = 3) buffer buf_out_b { float out_b[]; };
// Kompute supports push constants updated on dispatch
layout(push_constant) uniform PushConstants {
float val;
} push_const;
// Kompute also supports spec constants on initalization
layout(constant_id = 0) const float const_one = 0;
void main() {
uint index = gl_GlobalInvocationID.x;
tout[index] = tina[index] * tinb[index];
out_a[index] += in_a[index] * in_b[index];
out_b[index] += const_one * push_const.val;
}
)");
// 3. Run operation with string shader synchronously
mgr.evalOpDefault<kp::OpAlgoBase>(
{ tensorInA, tensorInB, tensorOut },
kp::Shader::compile_source(shaderString));
kp::Workgroup workgroup({3, 1, 1});
kp::Constants specConsts({ 2 });
// 4. Map results back from GPU memory to print the results
mgr.evalOpDefault<kp::OpTensorSyncLocal>({ tensorInA, tensorInB, tensorOut });
auto algorithm = mgr.algorithm(params, kp::Shader::compile_source(shader), workgroup, specConsts);
// Prints the output which is Output: { 2, 4, 6 }
for (const float& elem : tensorOut->data()) std::cout << elem << " ";
kp::Constants pushConstsA({ 2.0 });
kp::Constants pushConstsB({ 3.0 });
// 4. Run operation synchronously using sequence
mgr.sequence()
->record<kp::OpTensorSyncDevice>(params)
->record<kp::OpAlgoDispatch>(algorithm, pushConstsA)
->record<kp::OpAlgoDispatch>(algorithm, pushConstsB)
->eval();
// 5. Sync results from the GPU asynchronously
sq = mgr.sequence()
sq->evalAsync<kp::OpTensorSyncLocal>(params);
// ... Do other work asynchronously whilst GPU finishes
sq->evalAwait();
// Prints the first output which is: { 4, 8, 12 }
for (const float& elem : tensorOutA->data()) std::cout << elem << " ";
// Prints the second output which is: { 10, 10, 10 }
for (const float& elem : tensorOutB->data()) std::cout << elem << " ";
}
```
@ -94,34 +124,72 @@ int main() {
The [Python package](https://kompute.cc/overview/python-package.html) provides a [high level interactive interface](https://kompute.cc/overview/python-reference.html) that enables for experimentation whilst ensuring high performance and fast development workflows.
```python
# 1. Create Kompute Manager with default settings (device 0 and first compute compatible queue)
mgr = Manager()
mgr = kp.Manager()
# 2. Create and initialise Kompute Tensors (can be initialized with List[] or np.Array)
tensor_in_a = Tensor([2, 2, 2])
tensor_in_b = Tensor([1, 2, 3])
tensor_out = Tensor([0, 0, 0])
# 2. Create and initialise Kompute Tensors through manager
tensor_in_a = mgr.tensor([2, 2, 2])
tensor_in_b = mgr.tensor([1, 2, 3])
tensor_out_a = mgr.tensor([0, 0, 0])
tensor_out_b = mgr.tensor([0, 0, 0])
mgr.eval_tensor_create_def([tensor_in_a, tensor_in_b, tensor_out])
params = [tensor_in_a, tensor_in_b, tensor_out_a, tensor_out_b]
# 3. Specify "multiply shader" code (can also be raw string, spir-v bytes or file path)
@python2shader
def compute_shader_multiply(index=("input", "GlobalInvocationId", ivec3),
data1=("buffer", 0, Array(f32)),
data2=("buffer", 1, Array(f32)),
data3=("buffer", 2, Array(f32))):
i = index.x
data3[i] = data1[i] * data2[i]
# 3. Create algorithm based on shader (supports buffers & push/spec constants)
shader = """
#version 450
# 4. Run multiplication operation synchronously
mgr.eval_algo_data_def(
[tensor_in_a, tensor_in_b, tensor_out], compute_shader_multiply.to_spirv())
layout (local_size_x = 1) in;
# 5. Map results back from GPU memory to print the results
mgr.eval_tensor_sync_local_def([tensor_out])
// The input tensors bind index is relative to index in parameter passed
layout(set = 0, binding = 0) buffer buf_in_a { float in_a[]; };
layout(set = 0, binding = 1) buffer buf_in_b { float in_b[]; };
layout(set = 0, binding = 2) buffer buf_out_a { float out_a[]; };
layout(set = 0, binding = 3) buffer buf_out_b { float out_b[]; };
// Kompute supports push constants updated on dispatch
layout(push_constant) uniform PushConstants {
float val;
} push_const;
// Kompute also supports spec constants on initalization
layout(constant_id = 0) const float const_one = 0;
void main() {
uint index = gl_GlobalInvocationID.x;
out_a[index] += in_a[index] * in_b[index];
out_b[index] += const_one * push_const.val;
}
"""
workgroup = (3, 1, 1)
spec_consts = [2]
push_consts_a = [2]
push_consts_b = [3]
algo = mgr.algorithm(params, kp.Shader.compile_source(shader), workgroup, spec_consts)
# 4. Run operation synchronously using sequence
(mgr.sequence()
.record(kp.OpTensorSyncDevice(params))
.record(kp.OpAlgoDispatch(algo, push_consts_a))
.record(kp.OpAlgoDispatch(algo, push_consts_b))
.eval())
# 5. Sync results from the GPU asynchronously
sq = mgr.sequence()
sq.eval_async(kp.OpTensorSyncLocal(params))
# ... Do other work asynchronously whilst GPU finishes
sq.eval_await()
# Prints the first output which is: { 4, 8, 12 }
print(tensor_out_a)
# Prints the first output which is: { 10, 10, 10 }
print(tensor_out_b)
# Prints [2.0, 4.0, 6.0]
print(tensor_out.data())
```
### Interactive Notebooks & Hands on Videos

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@ -30,6 +30,63 @@ kp_log = logging.getLogger("kp")
#
# assert tensor_out.data() == [2.0, 4.0, 6.0]
def test_end_to_end():
mgr = kp.Manager()
tensor_in_a = mgr.tensor([2, 2, 2])
tensor_in_b = mgr.tensor([1, 2, 3])
tensor_out_a = mgr.tensor([0, 0, 0])
tensor_out_b = mgr.tensor([0, 0, 0])
params = [tensor_in_a, tensor_in_b, tensor_out_a, tensor_out_b]
shader = """
#version 450
layout (local_size_x = 1) in;
// The input tensors bind index is relative to index in parameter passed
layout(set = 0, binding = 0) buffer buf_in_a { float in_a[]; };
layout(set = 0, binding = 1) buffer buf_in_b { float in_b[]; };
layout(set = 0, binding = 2) buffer buf_out_a { float out_a[]; };
layout(set = 0, binding = 3) buffer buf_out_b { float out_b[]; };
// Kompute supports push constants updated on dispatch
layout(push_constant) uniform PushConstants {
float val;
} push_const;
// Kompute also supports spec constants on initalization
layout(constant_id = 0) const float const_one = 0;
void main() {
uint index = gl_GlobalInvocationID.x;
out_a[index] += in_a[index] * in_b[index];
out_b[index] += const_one * push_const.val;
}
"""
workgroup = (3, 1, 1)
spec_consts = [2]
push_consts_a = [2]
push_consts_b = [3]
algo = mgr.algorithm(params, kp.Shader.compile_source(shader), workgroup, spec_consts)
(mgr.sequence()
.record(kp.OpTensorSyncDevice(params))
.record(kp.OpAlgoDispatch(algo, push_consts_a))
.record(kp.OpAlgoDispatch(algo, push_consts_b))
.eval())
sq = mgr.sequence()
sq.eval_async(kp.OpTensorSyncLocal(params))
sq.eval_await()
assert tensor_out_a.data().tolist() == [4, 8, 12]
assert tensor_out_b.data().tolist() == [10, 10, 10]
def test_shader_str():

View file

@ -3,6 +3,66 @@
#include "kompute/Kompute.hpp"
TEST(TestMultipleAlgoExecutions, TestEndToEndFunctionality) {
kp::Manager mgr;
auto tensorInA = mgr.tensor({ 2., 2., 2. });
auto tensorInB = mgr.tensor({ 1., 2., 3. });
auto tensorOutA = mgr.tensor({ 0., 0., 0. });
auto tensorOutB = mgr.tensor({ 0., 0., 0. });
std::string shader = (R"(
#version 450
layout (local_size_x = 1) in;
// The input tensors bind index is relative to index in parameter passed
layout(set = 0, binding = 0) buffer buf_in_a { float in_a[]; };
layout(set = 0, binding = 1) buffer buf_in_b { float in_b[]; };
layout(set = 0, binding = 2) buffer buf_out_a { float out_a[]; };
layout(set = 0, binding = 3) buffer buf_out_b { float out_b[]; };
// Kompute supports push constants updated on dispatch
layout(push_constant) uniform PushConstants {
float val;
} push_const;
// Kompute also supports spec constants on initalization
layout(constant_id = 0) const float const_one = 0;
void main() {
uint index = gl_GlobalInvocationID.x;
out_a[index] += in_a[index] * in_b[index];
out_b[index] += const_one * push_const.val;
}
)");
std::vector<std::shared_ptr<kp::Tensor>> params = {tensorInA, tensorInB, tensorOutA, tensorOutB};
kp::Workgroup workgroup({3, 1, 1});
kp::Constants specConsts({ 2 });
kp::Constants pushConstsA({ 2.0 });
kp::Constants pushConstsB({ 3.0 });
auto algorithm = mgr.algorithm(params, kp::Shader::compile_source(shader), workgroup, specConsts);
// 3. Run operation with string shader synchronously
mgr.sequence()
->record<kp::OpTensorSyncDevice>(params)
->record<kp::OpAlgoDispatch>(algorithm, pushConstsA)
->record<kp::OpAlgoDispatch>(algorithm, pushConstsB)
->eval();
auto sq = mgr.sequence();
sq->evalAsync<kp::OpTensorSyncLocal>(params);
sq->evalAwait();
EXPECT_EQ(tensorOutA->data(), std::vector<float>({ 4, 8, 12 }));
EXPECT_EQ(tensorOutB->data(), std::vector<float>({ 10, 10, 10 }));
}
TEST(TestMultipleAlgoExecutions, SingleSequenceRecord)
{