Moving to KomputeProject org
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19 changed files with 202 additions and 202 deletions
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@ -19,13 +19,13 @@ The build structure provides a range of options to build in different Android ha
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<br>
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<img src="https://raw.githubusercontent.com/KomputeFoundation/kompute/android-example/docs/images/android-editor.jpg">
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<img src="https://raw.githubusercontent.com/KomputeProject/kompute/android-example/docs/images/android-editor.jpg">
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</td>
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<td width="30%">
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<img src="https://raw.githubusercontent.com/KomputeFoundation/kompute/android-example/docs/images/android-kompute.jpg">
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<img src="https://raw.githubusercontent.com/KomputeProject/kompute/android-example/docs/images/android-kompute.jpg">
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</td>
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</tr>
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@ -1,6 +1,6 @@
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# Godot Summator GPU Kompute Example
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This repository contains the accompanying code for the Blog post ["Supercharging Game Development with GPU Accelerated Machine Learning"](https://medium.com/@AxSaucedo/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
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@ -1,6 +1,6 @@
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# Kompute Godot Example
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## Set Up Dependencies
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@ -19,7 +19,7 @@ We will be using v0.3.1 of Kompute, and similar to above we will need the built
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We can start by cloning the repository on the v0.3.1 branch:
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```
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git clone --branch v0.3.1 https://github.com/KomputeFoundation/kompute/
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git clone --branch v0.3.1 https://github.com/KomputeProject/kompute/
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```
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You will be able to use cmake to generate the build files for your platform.
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@ -1,6 +1,6 @@
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# Kompute Godot Example
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## Set Up Dependencies
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@ -1,7 +1,7 @@
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# Kompute Game Engine Integration (Godot)
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This repository contains the accompanying code for the Blog post ["Supercharging Game Development with GPU Accelerated Machine Learning"](https://medium.com/@AxSaucedo/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0).
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@ -5,7 +5,7 @@ This is the accompanying code for the Blog post ["Supercharging Game Development
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This section contains the implementation of the Kompute module as a statically compile module built with the Godot engine source code. This approach requires re-compiling the Godot engine source code.
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## Set Up Dependencies
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@ -25,7 +25,7 @@ We will be using v0.3.1 of Kompute, and similar to above we will need the built
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We can start by cloning the repository on the v0.3.1 branch:
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```
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git clone --branch v0.3.1 https://github.com/KomputeFoundation/kompute/
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git clone --branch v0.3.1 https://github.com/KomputeProject/kompute/
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```
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You will be able to use cmake to generate the build files for your platform.
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@ -6,7 +6,7 @@ This is the accompanying code for the Blog post ["Supercharging Game Development
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This section contains the implementation of the Kompute module as a shared GdNative Library that can be loaded dynamically through the Godot engine. This approach does not require re-compiling the Godot engine source code.
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### Set Up Dependencies
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@ -96,7 +96,7 @@ vulkaninfo
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Clone Kompute for access to the latest Python tests.
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```
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git clone https://github.com/KomputeFoundation/kompute.git
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git clone https://github.com/KomputeProject/kompute.git
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```
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## Install dependencies to run the tests
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@ -109,7 +109,7 @@ python3 -m venv .venv
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source .venv/bin/activate
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pip install --upgrade pip wheel
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pip install -r requirements-dev.txt
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pip install git+git://github.com/KomputeFoundation/kompute.git
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pip install git+git://github.com/KomputeProject/kompute.git
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```
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## Run the available tests
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