Updated shaders to align with multiply
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@ -19,8 +19,6 @@ void main()
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{
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{
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uint index = gl_GlobalInvocationID.x;
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uint index = gl_GlobalInvocationID.x;
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//valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
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// FOR TESTING
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valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
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valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
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}
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}
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