Updated shaders to align with multiply

This commit is contained in:
Alejandro Saucedo 2020-08-23 06:50:43 +01:00
parent 7b7074ce26
commit d0a1f5f5ed

View file

@ -19,8 +19,6 @@ void main()
{
uint index = gl_GlobalInvocationID.x;
//valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
// FOR TESTING
valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
}