More accurate name for the last subset(TestNoWhileLoopLimit)
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1 changed files with 4 additions and 4 deletions
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@ -48,10 +48,10 @@ TEST(TestShaderResources, TestSmallComputeWorkGroupSizeX)
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}
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TEST(TestShaderResources, TestNoWhileLoop)
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TEST(TestShaderResources, TestNoWhileLoopLimit)
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{
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TBuiltInResource noWhileLoopResources = kp::defaultResource;
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noWhileLoopResources.limits.whileLoops=0;
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TBuiltInResource noWhileLoopLimitResources = kp::defaultResource;
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noWhileLoopLimitResources.limits.whileLoops=0;
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ASSERT_THROW(compileShaderWithGivenResources(shaderString, noWhileLoopResources), std::runtime_error);
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ASSERT_THROW(compileShaderWithGivenResources(shaderString, noWhileLoopLimitResources), std::runtime_error);
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}
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