Using interface libs for shader only libs

Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
This commit is contained in:
Fabian Sauter 2022-06-24 12:43:01 +02:00
parent 49f494701d
commit b9ec269b11
5 changed files with 13 additions and 16 deletions

View file

@ -18,10 +18,9 @@ vulkan_compile_shader(INFILE test_shader.comp
OUTFILE test_shader.hpp
NAMESPACE "kp")
add_library(test_shaders_glsl "${CMAKE_CURRENT_BINARY_DIR}/test_logistic_regression_shader.hpp"
"${CMAKE_CURRENT_BINARY_DIR}/test_op_custom_shader.hpp"
"${CMAKE_CURRENT_BINARY_DIR}/test_workgroup_shader.hpp"
"${CMAKE_CURRENT_BINARY_DIR}/test_shader.hpp")
add_library(test_shaders_glsl INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/test_logistic_regression_shader.hpp"
"${CMAKE_CURRENT_BINARY_DIR}/test_op_custom_shader.hpp"
"${CMAKE_CURRENT_BINARY_DIR}/test_workgroup_shader.hpp"
"${CMAKE_CURRENT_BINARY_DIR}/test_shader.hpp")
set_target_properties(test_shaders_glsl PROPERTIES LINKER_LANGUAGE CXX)
target_include_directories(test_shaders_glsl PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>)
target_include_directories(test_shaders_glsl INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>)