Using interface libs for shader only libs
Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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5 changed files with 13 additions and 16 deletions
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@ -12,9 +12,8 @@ vulkan_compile_shader(INFILE my_shader.comp
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# RELATIVE_PATH "${kompute_SOURCE_DIR}/cmake")
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# Then add it to the library, so you can access it later in your code
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add_library(shader "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp"
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# "${CMAKE_CURRENT_BINARY_DIR}/my_shader2.hpp"
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add_library(shader INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/my_shader.hpp"
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# "${CMAKE_CURRENT_BINARY_DIR}/my_shader2.hpp"
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)
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set_target_properties(shader PROPERTIES LINKER_LANGUAGE CXX)
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target_include_directories(shader PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>)
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target_include_directories(shader INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>)
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