Added python functionality for shader compile

This commit is contained in:
Alejandro Saucedo 2021-02-20 19:34:16 +00:00
parent 8035bbb527
commit b9ca70b8b1
2 changed files with 37 additions and 12 deletions

View file

@ -17,23 +17,36 @@ def test_opalgobase_file():
tensor_out = kp.Tensor([0, 0, 0])
mgr = kp.Manager()
mgr.rebuild([tensor_in_a, tensor_in_b, tensor_out])
shader_path = os.path.abspath(os.path.join(DIRNAME, "../../shaders/glsl/opmult.comp.spv"))
mgr.eval_async_algo_file_def([tensor_in_a, tensor_in_b, tensor_out], shader_path)
shader_path = os.path.join(DIRNAME, "../../shaders/glsl/opmult.comp.spv")
mgr.eval_algo_file_def([tensor_in_a, tensor_in_b, tensor_out], shader_path)
mgr.eval_tensor_sync_local_def([tensor_out])
assert tensor_out.data() == [2.0, 4.0, 6.0]
assert np.all(tensor_out.numpy() == [2.0, 4.0, 6.0])
def test_opalgobase_file():
def test_shader_str():
"""
Test basic OpAlgoBase operation
"""
shader = """
#version 450
layout(set = 0, binding = 0) buffer tensorLhs {float valuesLhs[];};
layout(set = 0, binding = 1) buffer tensorRhs {float valuesRhs[];};
layout(set = 0, binding = 2) buffer tensorOutput { float valuesOutput[];};
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
uint index = gl_GlobalInvocationID.x;
valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
}
"""
tensor_in_a = kp.Tensor([2, 2, 2])
tensor_in_b = kp.Tensor([1, 2, 3])
tensor_out = kp.Tensor([0, 0, 0])
@ -41,9 +54,9 @@ def test_opalgobase_file():
mgr = kp.Manager()
mgr.rebuild([tensor_in_a, tensor_in_b, tensor_out])
shader_path = os.path.join(DIRNAME, "../../shaders/glsl/opmult.comp.spv")
spirv = kp.Shader.compile_source(shader)
mgr.eval_algo_file_def([tensor_in_a, tensor_in_b, tensor_out], shader_path)
mgr.eval_algo_data_def([tensor_in_a, tensor_in_b, tensor_out], spirv)
mgr.eval_tensor_sync_local_def([tensor_out])