First pass for rewriting the build system
* Refactored all CMake files * Started working on compiling shaders to header files in CMake Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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test/shaders/Utils.hpp
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test/shaders/Utils.hpp
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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/**
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* Compile a single glslang source from string value. This is only meant
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* to be used for testing as it's non threadsafe, and it had to be removed
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* from the glslang dependency and now can only run the CLI directly due to
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* license issues: see https://github.com/KomputeProject/kompute/pull/235
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*
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* @param source An individual raw glsl shader in string format
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* @return The compiled SPIR-V binary in unsigned int32 format
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*/
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std::vector<uint32_t>
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compileSource(const std::string& source);
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