First pass for rewriting the build system

* Refactored all CMake files
* Started working on compiling shaders to header files in CMake

Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
This commit is contained in:
Fabian Sauter 2022-05-18 21:10:21 +02:00
parent c6a2b022f9
commit b95df8d0a0
33 changed files with 559 additions and 2712 deletions

28
test/shaders/Utils.cpp Normal file
View file

@ -0,0 +1,28 @@
// SPDX-License-Identifier: Apache-2.0
#include "Utils.hpp"
#include <cstdint>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
std::vector<uint32_t>
compileSource(const std::string& source)
{
std::ofstream fileOut("tmp_kp_shader.comp");
fileOut << source;
fileOut.close();
if (system(
std::string(
"glslangValidator -V tmp_kp_shader.comp -o tmp_kp_shader.comp.spv")
.c_str())) {
throw std::runtime_error("Error running glslangValidator command");
}
std::ifstream fileStream("tmp_kp_shader.comp.spv", std::ios::binary);
std::vector<char> buffer;
buffer.insert(
buffer.begin(), std::istreambuf_iterator<char>(fileStream), {});
return { reinterpret_cast<uint32_t*>(buffer.data()),
reinterpret_cast<uint32_t*>(buffer.data() + buffer.size()) };
}