First pass for rewriting the build system
* Refactored all CMake files * Started working on compiling shaders to header files in CMake Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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#include "kompute/Kompute.hpp"
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#include "kompute_test/Shader.hpp"
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TEST(TestAsyncOperations, TestManagerParallelExecution)
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{
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// This test is built for NVIDIA 1650. It assumes:
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