First pass for rewriting the build system
* Refactored all CMake files * Started working on compiling shaders to header files in CMake Signed-off-by: Fabian Sauter <sauter.fabian@mailbox.org>
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#pragma once
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#include "kompute/Algorithm.hpp"
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#include "kompute/Core.hpp"
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#include "kompute/Manager.hpp"
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#include "kompute/Sequence.hpp"
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#include "kompute/Tensor.hpp"
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#include "kompute/operations/OpAlgoDispatch.hpp"
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#include "kompute/operations/OpBase.hpp"
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#include "kompute/operations/OpMemoryBarrier.hpp"
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#include "kompute/operations/OpMult.hpp"
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#include "kompute/operations/OpTensorCopy.hpp"
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#include "kompute/operations/OpTensorSyncDevice.hpp"
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#include "kompute/operations/OpTensorSyncLocal.hpp"
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#include "kompute/shaders/shaderlogisticregression.hpp"
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#include "kompute/shaders/shaderopmult.hpp"
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