Added functionality for named sequences to be created

This commit is contained in:
Alejandro Saucedo 2020-08-28 15:19:39 +01:00
parent c8db55aa1b
commit b91c392f5e
15 changed files with 299 additions and 173 deletions

View file

@ -25,15 +25,16 @@ class Algorithm
void recordDispatch(uint32_t x = 1, uint32_t y = 1, uint32_t z = 1);
private:
// Shared resources
// Never Owned Resources
std::shared_ptr<vk::Device> mDevice;
std::shared_ptr<vk::CommandBuffer> mCommandBuffer;
// Resources owned by default
// Optionally owned resources
std::shared_ptr<vk::DescriptorSetLayout> mDescriptorSetLayout;
bool mFreeDescriptorSetLayout = false;
std::shared_ptr<vk::DescriptorPool> mDescriptorPool;
bool mFreeDescriptorPool = false;
// TODO: Explore design for multiple descriptor sets
std::shared_ptr<vk::DescriptorSet> mDescriptorSet;
bool mFreeDescriptorSet = false;
@ -49,6 +50,7 @@ class Algorithm
// Create util functions
void createShaderModule(const std::vector<char>& shaderFileData);
void createPipeline();
// Parameters
void createParameters(std::vector<std::shared_ptr<Tensor>>& tensorParams);
void createDescriptorPool();